I would like to ask for your help regarding something quite important. After months i finally decided to (i was trying once in a fortnight but i had issues with compiling my project with github versions) retry to package my game as a shipped product.After it was done (64 bit. 32bit gives me a crash https://answers.unrealengine.com/questions/223721/cooked-game-crashes-when-i-run-it.html ) and i run my game the performance was terrible! the game could barely hold a steady 60fps and every 2 second it would freeze for a tenth of a second or the framerate would drop to as low as 15fps.
As a comparison with how the game performs un-cooked(lol) i work with a 6000x1080 resolution and when i preview on a separate window (or standalone game) both my game and the engine run at 120fps. My cooked game with a resolution (i changed it to see if it would make any difference) of 1920x1080 can barely move without shuttering,freezing and not to mention the screen tearing. I have never ,ever witnessed such severe screen tearing! Both standalone and new editor window have ZERO screen tearing.In all these months that i develop my game i have never seen (not once) the screen tear up. Even when i capped the framerate to 60fps(for the cooked game) nothing changed.
Isn’t a cooked game supposed to be even faster than a standalone game since unreal is not running on the background ? Could someone help me out on this?