I have recompiled the source code of version 4.16.1
When I try to Cook, it fails with the message
Cook: LogModuleManager:Warning: ModuleManager: Unable to load module ‘D:/KadeoGames/UDK/KSGM/Binaries/Win64/UE4Editor-KSGM.dll’ because the file couldn’t be loaded by the OS.
I can load the project within the Editor. In version 4.15.3 it was working without any problem.
The log:
link text
I have no idea why it cannot load the UE4Editor-KSGM.dll since when you launch the editor, it loads the dll.
Another problem is due to a class.
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Fatal error: [File:D:\GitHub\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 651]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Attempt to process /Script/KSGM/KDamageType before it has been added.
The class is very simple and I don’t why this error.
UENUM(BlueprintType)
enum class EKDamageTypeEnum : uint8
{
KDT_Orange UMETA(DisplayName = DKT_GEN_HELIUMORANGE), // 0
KDT_Yellow UMETA(DisplayName = DKT_GEN_NEONYELLOW), // 1
KDT_Blue UMETA(DisplayName = DKT_GEN_ARGONBLUE), // 2
KDT_Gold UMETA(DisplayName = DKT_GEN_KRYPTONGOLD), // 3
KDT_Purple UMETA(DisplayName = DKT_GEN_XENONPURPLE), // 4
KDT_Red UMETA(DisplayName = DKT_GEN_RADONRED), // 5
KDT_Green UMETA(DisplayName = DKT_GEN_NEUTRALGREEN), // 6
KDT_Max UMETA(Hidden) // count = 7
};
// DamageType class that specifies type of damage
UCLASS(const, Blueprintable, BlueprintType)
class UKDamageType : public UDamageType
{
GENERATED_UCLASS_BODY()
/** physical damage ? */
UPROPERTY(EditDefaultsOnly, Category = Damage)
bool Physical;
/** this damage type */
UPROPERTY(EditDefaultsOnly, Category = Damage)
EKDamageTypeEnum Type;
/** force feedback effect to play on a player hit by this damage type */
UPROPERTY(EditDefaultsOnly, Category=Effects)
class UForceFeedbackEffect *HitForceFeedback;
/** force feedback effect to play on a player killed by this damage type */
UPROPERTY(EditDefaultsOnly, Category=Effects)
class UForceFeedbackEffect *KilledForceFeedback;
};
#include "KSGM.h"
#include "KDamageType.h"
UKDamageType::UKDamageType(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
// By default
Physical = true;
Type = EKDamageTypeEnum::KDT_Max;
}
LogSourceControl: Attempting 'p4 fstat -Or D:/KadeoGames/UDK/KSGM/Content/Maps/R-Training1.umap'
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/R-Training1" FILE="../../../../../KadeoGames/UDK/KSGM/Content/Maps/R-Training1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=1190.06ms
LogSavePackage: Moving '../../../../../KadeoGames/UDK/KSGM/Saved/R-Training15F6329A940B7E79867C82B94E0643952.tmp' to '../../../../../KadeoGames/UDK/KSGM/Content/Maps/R-Training1.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../KadeoGames/UDK/KSGM/Content/Maps/R-Training1.umap
LogFileHelpers: Saving map 'R-Training1' took 1.704
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/KadeoGames/UDK/KSGM/KSGM.uproject BuildCookRun -nocompileeditor -nop4 -project=D:/KadeoGames/UDK/KSGM/KSGM.uproject -cook -stage -archive -archivedirectory=D:/KadeoGames/UDK/Packages/Game -package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe
-pak -prereqs -nativizeAssets -targetplatform=Win64 -build -CrashReporter -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Localization.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: OneSkyLocalization.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Android.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: BuildGraph.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: MobileDeviceInterface -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: IOS.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Linux.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Mac.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: TVOS.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Win.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: XLocLocalization.Automation -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.4355176s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\KadeoGames\UDK\KSGM\KSGM.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe D:/GitHub/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool -> D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.0965021s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe BootstrapPackagedGame Win64 Shipping -NoUBTMakefiles -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.4219998s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe BootstrapPackagedGame Win64 Shipping -NoUBTMakefiles -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target is up to date
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 0.58 seconds (NoActionsToExecute executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.7619981s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\KadeoGames\UDK\KSGM\KSGM.uproject
UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\GitHub\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2017.06.07-17.38.36.txt
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\KadeoGames\UDK\KSGM\KSGM.uproject -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -NativizeAssets="D:\KadeoGames\UDK\KSGM\Intermediate\Plugins\<PLAT>\NativizedAssets\NativizedAssets.uplugin" -abslo
g=D:\GitHub\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2017.06.07-17.38.36.txt -stdout -CrashForUAT -unattended -UTF8Output
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Running engine for game: KSGM
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: RandInit(496322801) SRandInit(496322801).
UATHelper: Packaging (Windows (64-bit)): Cook: LogOnline:Warning: Kadeo Subsystem disabled!
UATHelper: Packaging (Windows (64-bit)): Cook: LogOnline:Display: FOnlineSubsystemKadeo::Shutdown()
UATHelper: Packaging (Windows (64-bit)): Cook: LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()
UATHelper: Packaging (Windows (64-bit)): Cook: LogShaderCompilers:Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../KadeoGames/UDK/KSGM/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP MacTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP WindowsTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP HTML5TargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp:Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): Cook: LogModuleManager:Warning: ModuleManager: Unable to load module 'D:/KadeoGames/UDK/KSGM/Binaries/Win64/UE4Editor-KSGM.dll' because the file couldn't be loaded by the OS.
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Fatal error: [File:D:\GitHub\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 651]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Attempt to process /Script/KSGM/KDamageType before it has been added.
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectBaseUtility::GetFullName() [d:\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:81]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!FUObjectArray::IsValid() [d:\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectarray.cpp:288]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ConditionalBeginDestroy() [d:\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:832]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!StaticExit() [d:\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:4156]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\github\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!TBaseMulticastDelegate<void>::Broadcast() [d:\github\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!FEngineLoop::AppPreExit() [d:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3761]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!FEngineLoop::Exit() [d:\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2721]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!GuardedMain() [d:\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:177]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!WinMain() [d:\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNEL32.DLL!0x0000000096D92774
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x0000000098AA0D61
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x0000000098AA0D61
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 31.102078s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for D:\KadeoGames\UDK\KSGM\KSGM.uproject; see log D:\GitHub\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook-2017.0
6.07-17.39.07.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 407
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.
cs:line 112
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 408
UATHelper: Packaging (Windows (64-bit)): --- End of inner exception stack trace ---
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 423
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 208
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 133
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in D:\GitHub\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 57
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
I don’t know what changed in 4.16.1
In 4.15.3 it was working.