Cook Succeeds, But No .exe Generated?

I have a Unreal project that I migrated from 4.13 to 4.17 . When I “Cook Content for Windows” , the cook succeeds and the messages COOK COMMAND COMPLETED and BUILD SUCCESSFUL and ExitCode=0 appear, much to my content. But when I looked in the Saved/Cooked/WindowsNoEditor folder of my project, there was no .exe there! There were only two folders there. I did a windows search to confirm that there are no .exe s anywhere in those folders.

I did migrate the projects from 4.13 and I did manually edit the CS build files, so I’ll paste them here in case there’s anything wrong with them:

MMC_Bowling.build.cs

public class MMC_Bowling : ModuleRules
{
	public MMC_Bowling(ReadOnlyTargetRules Target) : base(Target)
	{
		//PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });

		PrivateDependencyModuleNames.AddRange(new string[] {  });
	}
}

MMC_Bowling.target.cs

public class MMC_BowlingTarget : TargetRules
{
	public MMC_BowlingTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;

		ExtraModuleNames.AddRange(new string[] { "MMC_Bowling" });
	}
}

Any tips?