I have a Unreal project that I migrated from 4.13 to 4.17 . When I “Cook Content for Windows” , the cook succeeds and the messages COOK COMMAND COMPLETED and BUILD SUCCESSFUL and ExitCode=0 appear, much to my content. But when I looked in the Saved/Cooked/WindowsNoEditor folder of my project, there was no .exe there! There were only two folders there. I did a windows search to confirm that there are no .exe s anywhere in those folders.
I did migrate the projects from 4.13 and I did manually edit the CS build files, so I’ll paste them here in case there’s anything wrong with them:
MMC_Bowling.build.cs
public class MMC_Bowling : ModuleRules
{
public MMC_Bowling(ReadOnlyTargetRules Target) : base(Target)
{
//PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
}
}
MMC_Bowling.target.cs
public class MMC_BowlingTarget : TargetRules
{
public MMC_BowlingTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange(new string[] { "MMC_Bowling" });
}
}
Any tips?