Looks like your answer can be found in this reply to another post:
bCookMapsOnly: this setting only has any effect if bCookAll is set. If it is true, “cook all” does not actually cook every asset, just all maps and the assets they reference.
Looks like your answer can be found in this reply to another post:
bCookMapsOnly: this setting only has any effect if bCookAll is set. If it is true, “cook all” does not actually cook every asset, just all maps and the assets they reference.