hi
i have cook a project sample to xboxone platform but get the following results:
D:\UE4-QA\UE4-QA\Engine\Binaries\Win64>UE4Editor-cmd.exe QAGame -run=cook -targe
tplatform=XboxOne -cookonthefly
[2016.02.03-03.01.16:029][ 0]LogShaderCompilers:Display: Using Local Shader Com
piler.
[2016.02.03-03.01.17:133][ 0]LogModuleManager:Warning: Found module file ../../
../Engine/Binaries/Win64/UE4Editor-MacClientTargetPlatform.dll (API version 2577
645), but it was incompatible with the current engine API version (0). This is l
ikely a stale module that must be recompiled.
[2016.02.03-03.01.17:139][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatfor
m
[2016.02.03-03.01.17:144][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlat
form
[2016.02.03-03.01.17:149][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPl
atform
[2016.02.03-03.01.17:154][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlat
form
[2016.02.03-03.01.17:159][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.02.03-03.01.17:163][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.02.03-03.01.17:166][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatf
orm
[2016.02.03-03.01.17:170][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatfo
rm
[2016.02.03-03.01.17:174][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatfo
rm
[2016.02.03-03.01.17:178][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatf
orm
[2016.02.03-03.01.17:182][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatf
orm
[2016.02.03-03.01.17:189][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlat
form
[2016.02.03-03.01.17:190][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlat
form
[2016.02.03-03.01.17:191][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.02.03-03.01.17:213][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.02.03-03.01.17:213][ 0]LogTargetPlatformManager:Error: Invalid target pla
tform specified (XboxOne). Available = { AllDesktop, WindowsClient, WindowsNoEdi
tor, WindowsServer, Windows, Android, Android_ASTC, Android_ATC, Android_DXT, An
droid_ETC1, Android_ETC2, Android_Multi, Android_PVRTC, HTML5, IOS }
[2016.02.03-03.01.17:213][ 0]LogWindows:Error: Windows GetLastError: ??????? (0
)
[2016.02.03-03.01.18:562][ 0]LogWindows:Error: === Critical error: ===
Fatal error: [File:D:\UE4-QA\UE4-QA\Engine\Source\Developer\TargetPlatform\Priva
te\TargetPlatformManagerModule.cpp] [Line: 220]
Invalid target platform specified (XboxOne). Available = { AllDesktop, WindowsCl
ient, WindowsNoEditor, WindowsServer, Windows, Android, Android_ASTC, Android_AT
C, Android_DXT, Android_ETC1, Android_ETC2, Android_Multi, Android_PVRTC, HTML5,
IOS }
KERNELBASE.dll
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\ue4-qa\ue4-qa\engi
ne\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\ue4-qa\ue4-qa\engine\source\run
time\core\private\misc\outputdevice.cpp:143]
UE4Editor-Core.dll!FDebug::AssertFailed() [d:\ue4-qa\ue4-qa\engine\source\runtim
e\core\private\misc\outputdevice.cpp:374]
UE4Editor-TargetPlatform.dll!FTargetPlatformManagerModule::GetActiveTargetPlatfo
rms() [d:\ue4-qa\ue4-qa\engine\source\developer\targetplatform\private\targetpla
tformmanagermodule.cpp:220]
UE4Editor-TargetPlatform.dll!FTargetPlatformManagerModule::FTargetPlatformManage
rModule() [d:\ue4-qa\ue4-qa\engine\source\developer\targetplatform\private\targe
tplatformmanagermodule.cpp:72]
UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\ue4-qa\ue4-
qa\engine\source\runtime\core\private\modules\modulemanager.cpp:430]
UE4Editor-Core.dll!FModuleManager::LoadModule() [d:\ue4-qa\ue4-qa\engine\source\
runtime\core\private\modules\modulemanager.cpp:298]
UE4Editor-Core.dll!FModuleManager::LoadModulePtr<ITargetPlatformManagerModule>()
[d:\ue4-qa\ue4-qa\engine\source\runtime\core\public\modules\modulemanager.h:296
]
UE4Editor-Core.dll!GetTargetPlatformManager() [d:\ue4-qa\ue4-qa\engine\source\ru
ntime\core\private\misc\coremisc.cpp:762]
UE4Editor-Core.dll!GetTargetPlatformManagerRef() [d:\ue4-qa\ue4-qa\engine\source
\runtime\core\private\misc\coremisc.cpp:770]
UE4Editor-Engine.dll!GetGlobalShaderMapKeyString() [d:\ue4-qa\ue4-qa\engine\sour
ce\runtime\engine\private\globalshader.cpp:324]
UE4Editor-Engine.dll!GetGlobalShaderMap() [d:\ue4-qa\ue4-qa\engine\source\runtim
e\engine\private\globalshader.cpp:422]
UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\ue4-qa\ue4-qa\engine\source\runtime
\launch\private\launchengineloop.cpp:1375]
UE4Editor-Cmd.exe!GuardedMain() [d:\ue4-qa\ue4-qa\engine\source\runtime\launch\p
rivate\launch.cpp:110]
UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\ue4-qa\ue4-qa\engine\source\runtime\l
aunch\private\windows\launchwindows.cpp:126]
UE4Editor-Cmd.exe!WinMain() [d:\ue4-qa\ue4-qa\engine\source\runtime\launch\priva
te\windows\launchwindows.cpp:200]
UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\star
tup\exe_common.inl:264]
kernel32.dll
ntdll.dll
ntdll.dll
D:\UE4-QA\UE4-QA\Engine\Binaries\Win64>
what happened??
thanks