Hey guys, so I’ve eliminated all warnings, but this one persists, and I’ve tried a few of the solutions that were recommended for others (including deleting Saved/intermediate/Config folders) but I’ve had no luck.
I recently migrated this project properly to 4.10 (as I started it in 4.9 and never truly migrated it after the update, and I was having issues packaging), and so far every issue has been solvable with the exception of this.
Any ideas? (attached part of log that is probably relevant)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.02-19.35.20:671] 0]LogInit:Display: Warning/Error Summary
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.02-19.35.20:671] 0]LogInit:Display: ---------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.02-19.35.20:671] 0]LogInit:Display: LogObj:Error: LoadConfig (/Script/UnrealEd.Default__ProjectPackagingSettings): import failed for StagingDirectory in: (Path=
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.02-19.35.20:671] 0]LogInit:Display: LogStaticMesh:Warning: Cached component instance data transform did not match! Discarding cached lighting data which will cause lighting to be unbuilt.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: /Game/StarterContent/Maps/Advanced_Lighting.Advanced_Lighting:PersistentLevel.BP_LightStudio_C_0.Skybox
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Current X=0.000000 Y=0.000000 Z=1500.000000 Cached X=0.000000 Y=0.000000 Z=1500.000000
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.02-19.35.20:672] 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.02-19.35.20:673] 0]LogInit:Display: Failure - 1 error(s), 1 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.02-19.35.20:673] 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 25.04 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 29.1901016s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for D:\IDS Virtual Dental Office\IDSStudio\IDSStudio.uproject; see log C:\Users\kolinwarren\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\Cook-2016.05.02-13.35.21.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
NasteX
(NasteX)
May 3, 2016, 5:56am
2
I strongly suggest you to post this in answerhub, there is a bigger chance to get some answer from the staff.
thanks, I did a couple hours ago. Hopefully there is a solution! I’ve been busting my butt for over a day now