Hi I am trying to package my game but keep getting Cook failure and i’m not sure as to why it is saying this. I am new to Unreal Engine so I am not sure what most of the output log means so if someone could help then that would be great.
Log started at 12/04/2024 12:36:13 (2024-04-12T11:36:13Z)
Starting AutomationTool…
Parsing command line: -ScriptsForProject=“E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy/HorrorGameForLD.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=55331 -project=“E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy/HorrorGameForLD.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy/HorrorGameForLD.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
Found project file: E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject
Found 2 scripts to execute:
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55331, project=E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy/HorrorGameForLD.uproject)
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy/HorrorGameForLD.uproject, unrealexe=C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, clean, pak, iostore, compressed, prereqs, archivedirectory=E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy, clientconfig=Shipping, nodebuginfo, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=C:\Program Files\Epic Games\UE_5.2
UnrealEngine ver. 5.0.0
Initializing script modules…
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.19 s.
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Setting up command environment.
SafeFileExists C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.2/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.2/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.2
SetEnvVar uebp_LogFolder=C:/Users/reiss/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.2
SafeDeleteFile C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2024.04.12-12.34.45.txt
SafeDeleteFile C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.json
SafeDeleteFile C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/reiss/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.2
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.9.34728.123)
No config file at C:\Users\reiss\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\reiss\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
IOS Installed SDK(s): MinVersion_Sdk=1100.0.0.0, MaxVersion_Sdk=8999.0, CurrentVersion_Sdk=1643.40.14.4, Version_AutoSdk=14.1, CurrentVersion_AutoSdk=
Registering build platform: IOS - buildable: True
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Executing commands…
BUILD SUCCESSFUL
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject=True
Setting up ProjectParams for E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘Interchange’ for platform/configuration
HorrorGameForLD.uproject requires a temporary target.cs to be generated (NiagaraFluids plugin is enabled)
SafeFileExists C:\Users\reiss\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-e74d7f88df0e1b8f3866efc067b9a487.dll=False
Compiling C:\Users\reiss\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-e74d7f88df0e1b8f3866efc067b9a487.dll: Assembly does not exist
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy
BaseStageDirectory=E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Saved\StagedBuilds
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=True
Client=False
ClientConfigsToBuild=Shipping
ClientCookedTargets=HorrorGameForLD
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
NumCookersToSpawn=0
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=
DLCOverrideStagedSubDir=
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook= (Use Defaults)
EditorTargets=UnrealEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=True
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
Cook4IoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64]
ProjectExePaths=[Win64, E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD.exe]
Distribution=False
PackageEncryptionKeyFile=
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=HorrorGameForLD
SignedPak=False
SignPak=
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=
TraceHost=
TraceFile=
Project Params **************
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” HorrorGameForLD Win64 Shipping -Project=“E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject” -Clean -NoHotReload “E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject” -NoUBTMakefiles -remoteini=“E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy” -skipdeploy -log=“C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-HorrorGameForLD-Win64-Shipping.txt”
Log file: C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-HorrorGameForLD-Win64-Shipping.txt
Cleaning HorrorGameForLD binaries…
Took 0.7845986s to run dotnet.exe, ExitCode=0
SafeDeleteFile E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Intermediate\Build\Manifest.xml
Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” HorrorGameForLD Win64 Shipping -Project=“E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject” “E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject” -NoUBTMakefiles -remoteini=“E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy” -skipdeploy -Manifest=“E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-HorrorGameForLD-Win64-Shipping_2.txt”
Log file: C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-HorrorGameForLD-Win64-Shipping_2.txt
Writing manifest to E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Intermediate\Build\Manifest.xml
Building HorrorGameForLD…
Using Visual Studio 2022 14.39.33523 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;’ in HorrorGameForLD.Target.cs.
[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB free memory per action, 4.92 GB available: limiting max parallel actions to 3
Building 5 actions with 3 processes…
[1/5] Resource Default.rc2
[2/5] Compile [x64] SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.cpp
[3/5] Compile [x64] HorrorGameForLD.cpp
[4/5] Link [x64] HorrorGameForLD-Win64-Shipping.exe
Creating library E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.lib and object E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.exp
[5/5] WriteMetadata HorrorGameForLD-Win64-Shipping.target
Total time in Parallel executor: 22.99 seconds
Total execution time: 32.17 seconds
Took 32.3334352s to run dotnet.exe, ExitCode=0
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.exe=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.exe=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.pdb=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.pdb=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.target=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.target=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_atomic-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_atomic-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_chrono-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_chrono-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_program_options-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_program_options-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_python39-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_python39-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_regex-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_regex-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_system-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_system-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_thread-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_thread-mt-x64.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb.pdb=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb.pdb=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb12.dll=True
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb12.dll=True
SafeDeleteFile E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.exe=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.exe
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.pdb=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.pdb
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.target=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\HorrorGameForLD-Win64-Shipping.target
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\OpenImageDenoise.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_atomic-mt-x64.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_atomic-mt-x64.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_chrono-mt-x64.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_chrono-mt-x64.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_program_options-mt-x64.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_program_options-mt-x64.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_python39-mt-x64.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_python39-mt-x64.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_regex-mt-x64.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_regex-mt-x64.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_system-mt-x64.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_system-mt-x64.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_thread-mt-x64.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\boost_thread-mt-x64.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb.dll
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb.pdb=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb.pdb
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb12.dll=True
E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Binaries\Win64\tbb12.dll
End Build products *******
Build command time: 33.14 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Cleaning cooked data.
Running UnrealEditor Cook for project E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject
Commandlet log file is C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.04.12-12.37.00.txt
SafeFileExists C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.04.12-12.37.00.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: HorrorGameForLD
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot’
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.2-CL-26001984”
LogCsvProfiler: Display: Metadata set : engineversion=“5.2.1-26001984+++UE5+Release-5.2”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (23H2) [10.0.22631.3296] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|12th Gen Intel(R) Core™ i5-12400F”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.04.12-12.37.00.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“5a488a0741ad5e8a4513f3aee7747642”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading HoloLens ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.05 seconds
LogConfig: Display: Loading Linux ini files took 0.07 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.07 seconds
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.07 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/DeformerGraph/Content/’ mounted to ‘/DeformerGraph/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/RigLogic/Content/’ mounted to ‘/RigLogic/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/NiagaraFluids/Content/’ mounted to ‘/NiagaraFluids/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Compositing/OpenColorIO/Content/’ mounted to ‘/OpenColorIO/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/MovieRenderPipeline/Content/’ mounted to ‘/MovieRenderPipeline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ConsoleVariablesEditor/Content/’ mounted to ‘/ConsoleVariables/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/ARUtilities/Content/’ mounted to ‘/ARUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/AppleAR/AppleARKit/Content/’ mounted to ‘/AppleARKit/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Content/’ mounted to ‘/AppleARKitFaceSupport/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/’ mounted to ‘/ConcertSyncClient/’
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogHAL: Display: Platform has ~ 16 GB [17032929280 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
LogDerivedDataCache: Display: Performance to C:/Users/reiss/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.08ms. RandomReadSpeed=203.09MBs, RandomWriteSpeed=115.36MBs. Assigned SpeedClass ‘Local’
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
LogShaderCompilers: Display: Compiling shader autogen file: E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.165 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform ‘Windows’
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 339 (33900.00%)
LogShaderLibrary: Display: Total Shaders: 3717, Unique Shaders: 3701 (99.57%)
LogShaderLibrary: Display: Total Shader Size: 9.67mb, Unique Shaders Size: 9.67mb (99.95%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 3, 2, 2, 2, 2, 2, 2, 2, 2
LogShaderLibrary: Display: Textual dump saved to ‘E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 2143 Total 2143
LogCook: Display: Cook Diagnostics: OpenFileHandles=195, VirtualMemory=1087MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.bUseSoftGC: Available physical memory 4142MiB is less than the current target for SoftGC 8121MiB.
LogCookCommandlet: Display: GarbageCollection… (Soft GC)
LogCook: Display: GarbageCollection Results:
Type: Soft
NumObjects:
Capacity: 25231360
Before GC: 37699
After GC: 37581
Freed by GC: 118
Virtual Memory:
Before GC: 1141 MB
After GC: 1141 MB
Freed by GC: 0 MB
LogTexture: Display: Texture Encode Speed: Final (cook).
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim
LogCook: Display: Cooked packages 79 Packages Remain 1936 Total 2015
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 181 Packages Remain 1834 Total 2015
LogCook: Display: Cooked packages 196 Packages Remain 1819 Total 2015
LogCook: Display: Cooked packages 302 Packages Remain 1713 Total 2015
LogCook: Display: Cooked packages 326 Packages Remain 1689 Total 2015
LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\ThirdPersonBP\ThirdPersonOverview.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/IntroTutorials’
LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\ThirdPersonBP\ThirdPersonOverview.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C
LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\ThirdPersonBP\ThirdPersonOverview.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C
LogLinker: Warning: Unable to load Default__ThirdPersonOverview_C with outer Package /Game/ThirdPersonBP/ThirdPersonOverview because its class (ThirdPersonOverview_C) does not exist
LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\ThirdPersonBP\ThirdPersonOverview.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C
LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\ThirdPersonBP\ThirdPersonOverview.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C
LogCook: Display: Cooked packages 329 Packages Remain 1686 Total 2015
LogUObjectGlobals: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\door\Doortest.uasset: Failed to load ‘/Game/models/DoorDrawerBPs/Doortest’: Can’t find file.
LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\door\Doortest.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/models/DoorDrawerBPs/Doortest’
LogUObjectGlobals: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\door\Door.uasset: Failed to load ‘/Game/models/DoorDrawerBPs/Door’: Can’t find file.
LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\door\Door.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/models/DoorDrawerBPs/Door’
LogCook: Display: Cooked packages 417 Packages Remain 1598 Total 2015
LogAudio: Display: Chunk size for SoundWave /Game/StarterContent/Audio/Starter_Wind06.Starter_Wind06: 262144
LogAudio: Display: Chunk size for SoundWave /Game/StarterContent/Audio/Collapse02.Collapse02: 262144
LogCook: Display: Cooked packages 559 Packages Remain 1456 Total 2015
LogCook: Display: Cook Diagnostics: OpenFileHandles=1149, VirtualMemory=2453MiB
LogCook: Display: Cooked packages 606 Packages Remain 1409 Total 2015
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_T_Pose.MM_T_Pose
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequin_UE4/Animations/Jog_Fwd.Jog_Fwd
LogCook: Display: Cooked packages 670 Packages Remain 1345 Total 2015
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_f_tal_unw_RBFSolver_anim.neckCorr_f_tal_unw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_tal_ovw_RBFSolver_anim.neckCorr_m_tal_ovw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_f_tal_ovw_RBFSolver_anim.neckCorr_f_tal_ovw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_srt_unw_RBFSolver_anim.neckCorr_m_srt_unw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_tal_nrw_RBFSolver_anim.neckCorr_m_tal_nrw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_f_srt_nrw_RBFSolver_anim.neckCorr_f_srt_nrw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_srt_ovw_RBFSolver_anim.neckCorr_m_srt_ovw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_med_ovw_RBFSolver_anim.neckCorr_m_med_ovw_RBFSolver_anim
LogCook: Display: Garbage collection triggered (Full). Triggered by conditions:
CookSettings.MemoryMinFreePhysical: Available physical memory 2030MiB is less than 2048MiB.
LogCook: Display: Cooked packages 733 Packages Remain 1282 Total 2015
LogCookCommandlet: Display: Detected max mem exceeded - forcing shader compilation flush
LogCookCommandlet: Display: Finished flushing shader jobs at 0
LogCookCommandlet: Display: GarbageCollection… (Exceeded Max Memory)
LogCook: Display: GarbageCollection Results: Garbage Collection was not very impactful.
LogCook: Display: MemoryAnalysis: General:
Type: Full
LogCook: Display: MemoryAnalysis: NumObjects:
Capacity: 25231360
Process Min: 37581
Process Max: 200527
Process Spread: 162946
Before GC: 200527
After GC: 39776
Freed by GC: 160751
LogCook: Display: MemoryAnalysis: Virtual Memory:
Process Min: 1080 MB
Process Max: 2985 MB
Process Spread: 1904 MB
Before GC: 2880 MB
After GC: 2985 MB
Freed by GC: -105 MB
LogCook: Display: MemoryAnalysis: Allocator Stats Before:
Item Malloc calls 0
Item Realloc calls 0
Item Free calls 0
Item Total Allocator calls 0
LogCook: Display: MemoryAnalysis: Allocator Stats After:
Item Malloc calls 0
Item Realloc calls 0
Item Free calls 0
Item Total Allocator calls 0
LogCook: Display: See log for memory use information for UObject classes and LLM tags.
LogCook: Display: Garbage collection triggers ignored: Out of memory condition has been detected, but is only 7s after the last GC. It will be prevented until 60 seconds have passed and we may run out of memory.
Garbage collection triggered by conditions:
CookSettings.MemoryMinFreePhysical: Available physical memory 1471MiB is less than 2048MiB.
LogCook: Display: Cooked packages 999 Packages Remain 1016 Total 2015
LogCook: Display: Cooked packages 1004 Packages Remain 1011 Total 2015
LogCook: Display: Cook Diagnostics: OpenFileHandles=632, VirtualMemory=3145MiB
LogCook: Display: Cooked packages 1012 Packages Remain 1003 Total 2015
LogCook: Display: Cooked packages 1021 Packages Remain 994 Total 2015
LogCook: Display: Cooked packages 1029 Packages Remain 986 Total 2015
LogCook: Display: Cooked packages 1037 Packages Remain 978 Total 2015
LogCook: Display: Cooked packages 1045 Packages Remain 970 Total 2015
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_f_med_ovw_RBFSolver_anim.neckCorr_f_med_ovw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_f_srt_ovw_RBFSolver_anim.neckCorr_f_srt_ovw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_srt_nrw_RBFSolver_anim.neckCorr_m_srt_nrw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_f_srt_unw_RBFSolver_anim.neckCorr_f_srt_unw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_f_tal_nrw_RBFSolver_anim.neckCorr_f_tal_nrw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_med_nrw_RBFSolver_anim.neckCorr_m_med_nrw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_f_med_unw_RBFSolver_anim.neckCorr_f_med_unw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_tal_unw_RBFSolver_anim.neckCorr_m_tal_unw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_m_med_unw_RBFSolver_anim.neckCorr_m_med_unw_RBFSolver_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_upperarm_r_anim.f_med_nrw_upperarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_upperarm_l_anim.f_med_nrw_upperarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Common/Mocap/mh_arkit_mapping_anim.mh_arkit_mapping_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_thumb_03_r_anim.f_med_nrw_thumb_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_thumb_02_r_anim.f_med_nrw_thumb_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_thumb_03_l_anim.f_med_nrw_thumb_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_thumb_02_l_anim.f_med_nrw_thumb_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_thumb_01_r_anim.f_med_nrw_thumb_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_thigh_r_anim.f_med_nrw_thigh_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_thumb_01_l_anim.f_med_nrw_thumb_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_thigh_l_anim.f_med_nrw_thigh_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_ring_03_r_anim.f_med_nrw_ring_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_ring_02_l_anim.f_med_nrw_ring_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_ring_02_r_anim.f_med_nrw_ring_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_ring_03_l_anim.f_med_nrw_ring_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_ring_01_r_anim.f_med_nrw_ring_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_ring_01_l_anim.f_med_nrw_ring_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_pinky_02_r_anim.f_med_nrw_pinky_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_pinky_03_l_anim.f_med_nrw_pinky_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_pinky_03_r_anim.f_med_nrw_pinky_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_middle_03_r_anim.f_med_nrw_middle_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_pinky_01_r_anim.f_med_nrw_pinky_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_pinky_01_l_anim.f_med_nrw_pinky_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_pinky_02_l_anim.f_med_nrw_pinky_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_middle_02_r_anim.f_med_nrw_middle_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_middle_02_l_anim.f_med_nrw_middle_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_middle_01_r_anim.f_med_nrw_middle_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_middle_03_l_anim.f_med_nrw_middle_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_index_03_r_anim.f_med_nrw_index_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_middle_01_l_anim.f_med_nrw_middle_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_lowerarm_l_anim.f_med_nrw_lowerarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_lowerarm_r_anim.f_med_nrw_lowerarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_index_01_r_anim.f_med_nrw_index_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_index_02_l_anim.f_med_nrw_index_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_index_02_r_anim.f_med_nrw_index_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_index_03_l_anim.f_med_nrw_index_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_hand_l_anim.f_med_nrw_hand_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_foot_r_anim.f_med_nrw_foot_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_index_01_l_anim.f_med_nrw_index_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_hand_r_anim.f_med_nrw_hand_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_foot_l_anim.f_med_nrw_foot_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_clavicle_l_anim.f_med_nrw_clavicle_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_calf_r_anim.f_med_nrw_calf_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_calf_l_anim.f_med_nrw_calf_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_index_01_l_anim.f_med_unw_index_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/NormalWeight/Poses/f_med_nrw_clavicle_r_anim.f_med_nrw_clavicle_r_anim
LogCook: Display: Cooked packages 1061 Packages Remain 954 Total 2015
LogCook: Display: Cooked packages 1169 Packages Remain 846 Total 2015
LogCook: Display: Cooked packages 1207 Packages Remain 808 Total 2015
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_ring_02_l_anim.f_med_unw_ring_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_upperarm_l_anim.f_med_unw_upperarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_pinky_01_l_anim.f_med_unw_pinky_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_ring_03_l_anim.f_med_unw_ring_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_hand_l_anim.f_med_unw_hand_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_thumb_02_r_anim.f_med_unw_thumb_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_thumb_01_r_anim.f_med_unw_thumb_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_calf_r_anim.f_med_unw_calf_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_foot_r_anim.f_med_unw_foot_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_thumb_02_l_anim.f_med_unw_thumb_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_upperarm_r_anim.f_med_unw_upperarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_lowerarm_l_anim.f_med_unw_lowerarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_retarget_anim.f_med_unw_retarget_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_thigh_r_anim.f_med_unw_thigh_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_middle_03_r_anim.f_med_unw_middle_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_pinky_03_r_anim.f_med_unw_pinky_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_pinky_02_l_anim.f_med_unw_pinky_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_index_03_l_anim.f_med_unw_index_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_middle_01_l_anim.f_med_unw_middle_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_foot_l_anim.f_med_unw_foot_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_thumb_01_l_anim.f_med_unw_thumb_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_middle_02_r_anim.f_med_unw_middle_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_middle_01_r_anim.f_med_unw_middle_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_ring_02_r_anim.f_med_unw_ring_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_lowerarm_r_anim.f_med_unw_lowerarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_index_01_r_anim.f_med_unw_index_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_ring_01_l_anim.f_med_unw_ring_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_middle_03_l_anim.f_med_unw_middle_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_calf_l_anim.f_med_unw_calf_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_ring_01_r_anim.f_med_unw_ring_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_middle_02_l_anim.f_med_unw_middle_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_index_02_r_anim.f_med_unw_index_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_index_03_r_anim.f_med_unw_index_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_pinky_01_r_anim.f_med_unw_pinky_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_clavicle_r_anim.f_med_unw_clavicle_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_index_02_l_anim.f_med_unw_index_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_thumb_03_l_anim.f_med_unw_thumb_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_pinky_03_l_anim.f_med_unw_pinky_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_ring_03_r_anim.f_med_unw_ring_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_thumb_03_r_anim.f_med_unw_thumb_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_clavicle_l_anim.f_med_unw_clavicle_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_pinky_02_r_anim.f_med_unw_pinky_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_thigh_l_anim.f_med_unw_thigh_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Female/Medium/UnderWeight/Poses/f_med_unw_hand_r_anim.f_med_unw_hand_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Animation/Run/Run__3__Anim.Run__3__Anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Animation/SneakWalk/SNEKA_Anim.SNEKA_Anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Animation/Gun/Pistol_Idle_Anim_Take_001.Pistol_Idle_Anim_Take_001
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Animation/Gun/PISTOL_SHOOT_USE_Anim.PISTOL_SHOOT_USE_Anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Animation/Gun/Pistol_Idle_Anim_mixamo_com.Pistol_Idle_Anim_mixamo_com
LogCook: Display: Cooked packages 1310 Packages Remain 705 Total 2015
LogMaterial: Display: Missing cached shadermap for Handle in PCD3D_SM5, Default, SM5 (DDC key hash: 86c5959fbf1505406b1fb41d57185a8ce3cb4a6e), compiling.
LogMaterial: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\MaterialsForAssets\Hammer\Handle.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
(Node TextureSample) Sampler type is Linear Color, should be Color for /Game/TexturesForAssets/Hammer/Handle/HammerHandle_DefaultMaterial_OcclusionRoughnessMetallic.HammerHandle_DefaultMaterial_OcclusionRoughnessMetallic
LogMaterial: Display: Missing cached shadermap for Head in PCD3D_SM5, Default, SM5 (DDC key hash: fb927aaab23b3849112a6efdbdf3132fd047cec2), compiling.
LogMaterial: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\MaterialsForAssets\Hammer\Head.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
(Node TextureSample) Sampler type is Linear Color, should be Color for /Game/TexturesForAssets/Hammer/Head/Hammer_DefaultMaterial_OcclusionRoughnessMetallic.Hammer_DefaultMaterial_OcclusionRoughnessMetallic
LogMaterial: Display: Missing cached shadermap for KitchenIsland in PCD3D_SM5, Default, SM5 (DDC key hash: d46293b6d347a6a436cad1d7c2aabfa1bc8be120), compiling.
LogMaterial: Warning: Cooking a material resource (in Handle hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in Head hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogCook: Display: Cooked packages 1386 Packages Remain 629 Total 2015
LogCook: Display: Cooked packages 1444 Packages Remain 571 Total 2015
LogCook: Display: Cook Diagnostics: OpenFileHandles=979, VirtualMemory=2753MiB
LoadErrors: Error: /Game/door/DRAWER : Failed import for Blueprint /Game/models/DoorDrawerBPs/DRAWER.DRAWER Referenced by export ObjectRedirector /Game/door/DRAWER.DRAWER
LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_foot_root
LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_foot_l
LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_foot_r
LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_hand_root
LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_hand_gun
LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_hand_l
LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_hand_r
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_End.ThirdPersonJump_End
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Mannequin/Animations/ThirdPersonRun.ThirdPersonRun
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Mannequin/Animations/ThirdPerson_Jump.ThirdPerson_Jump
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Mannequin/Animations/ThirdPersonIdle.ThirdPersonIdle
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Mannequin/Animations/ThirdPersonWalk.ThirdPersonWalk
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Mannequin/Animations/CrouchWalk.CrouchWalk
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Mannequin/Animations/CrouchIdle.CrouchIdle
LogCook: Display: Cooked packages 1493 Packages Remain 522 Total 2015
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
LogCook: Display: Cooked packages 1746 Packages Remain 269 Total 2015
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim
LogCook: Display: Cooked packages 1756 Packages Remain 394 Total 2150
LogBlueprint: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\interact\interactpopup_2.uasset: [Compiler] InputAction Event references unknown Action ‘Action’ for InputAction Action
LogBlueprint: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\interact\interactpopup.uasset: [Compiler] InputAction Event references unknown Action ‘Action’ for InputAction Action
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
LogCook: Display: Cooked packages 1851 Packages Remain 299 Total 2150
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle
LogCook: Display: Cooked packages 1915 Packages Remain 235 Total 2150
LogCook: Display: Garbage collection triggered (Full). Triggered by conditions:
CookSettings.MemoryMinFreePhysical: Available physical memory 1972MiB is less than 2048MiB.
LogCook: Display: Cooked packages 1947 Packages Remain 206 Total 2153
LogCookCommandlet: Display: Detected max mem exceeded - forcing shader compilation flush
LogCookCommandlet: Display: Finished flushing shader jobs at 0
LogCookCommandlet: Display: GarbageCollection… (Exceeded Max Memory)
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Quinn_Simple) …
LogCook: Display: GarbageCollection Results: Garbage Collection was not very impactful.
LogCook: Display: MemoryAnalysis: General:
Type: Full
LogCook: Display: MemoryAnalysis: NumObjects:
Capacity: 25231360
Process Min: 37581
Process Max: 200527
Process Spread: 162946
Before GC: 184471
After GC: 40513
Freed by GC: 143958
LogCook: Display: MemoryAnalysis: Virtual Memory:
Process Min: 1080 MB
Process Max: 3066 MB
Process Spread: 1986 MB
Before GC: 3066 MB
After GC: 3006 MB
Freed by GC: 60 MB
LogCook: Display: MemoryAnalysis: Allocator Stats Before:
Item Malloc calls 0
Item Realloc calls 0
Item Free calls 0
Item Total Allocator calls 0
LogCook: Display: MemoryAnalysis: Allocator Stats After:
Item Malloc calls 0
Item Realloc calls 0
Item Free calls 0
Item Total Allocator calls 0
LogCook: Display: See log for memory use information for UObject classes and LLM tags.
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.Quinn_calf_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.Quinn_calf_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.Quinn_clavicle_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.Quinn_clavicle_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.Quinn_foot_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.Quinn_foot_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.Quinn_hand_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.Quinn_hand_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.Quinn_lowerarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.Quinn_lowerarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.Quinn_thigh_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.Quinn_thigh_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.Quinn_upperarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.Quinn_upperarm_r_anim
LogCook: Display: Garbage collection triggers ignored: Out of memory condition has been detected, but is only 1s after the last GC. It will be prevented until 60 seconds have passed and we may run out of memory.
Garbage collection triggered by conditions:
CookSettings.MemoryMinFreePhysical: Available physical memory 2000MiB is less than 2048MiB.
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.Manny_calf_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.Manny_calf_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.Manny_clavicle_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.Manny_clavicle_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.Manny_foot_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.Manny_foot_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.Manny_hand_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.Manny_hand_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.Manny_lowerarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.Manny_lowerarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.Manny_thigh_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.Manny_thigh_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.Manny_upperarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.Manny_upperarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.MM_Fall_Loop
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Idle.MM_Idle
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Jump.MM_Jump
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Land.MM_Land
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.MM_Run_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.MM_Walk_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.MM_Walk_InPlace
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Idle.MF_Idle
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.MF_Run_Fwd
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.MF_Walk_Fwd
LogCook: Display: Cook Diagnostics: OpenFileHandles=520, VirtualMemory=2559MiB
LogCook: Display: Cooked packages 1962 Packages Remain 191 Total 2153
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Sook-ja_FaceMesh) …
LogCook: Display: Cooked packages 1962 Packages Remain 191 Total 2153
LogBlueprint: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\interact\interactpopup.uasset: [Compiler] InputAction Event references unknown Action ‘Action’ for InputAction Action
LogCook: Display: Cooked packages 1978 Packages Remain 175 Total 2153
LogCook: Display: Cooked packages 1994 Packages Remain 159 Total 2153
LoadErrors: Error: The Skeleton UE4_Mannequin_Skeleton is missing bones that SkeletalMesh SK_Mannequin needs. They will be added now. Please save the Skeleton!
LoadErrors: Error: The Skeleton UE4_Mannequin_Skeleton is missing bones that SkeletalMesh SK_Mannequin needs. They will be added now. Please save the Skeleton!
LoadErrors: Error: The Skeleton UE4_Mannequin_Skeleton is missing bones that SkeletalMesh SK_Mannequin needs. They will be added now. Please save the Skeleton!
LoadErrors: Error: The Skeleton UE4_Mannequin_Skeleton is missing bones that SkeletalMesh SK_Mannequin needs. They will be added now. Please save the Skeleton!
LoadErrors: Error: The Skeleton UE4_Mannequin_Skeleton is missing bones that SkeletalMesh SK_Mannequin needs. They will be added now. Please save the Skeleton!
LoadErrors: Error: The Skeleton UE4_Mannequin_Skeleton is missing bones that SkeletalMesh SK_Mannequin needs. They will be added now. Please save the Skeleton!
LoadErrors: Error: The Skeleton UE4_Mannequin_Skeleton is missing bones that SkeletalMesh SK_Mannequin needs. They will be added now. Please save the Skeleton!
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Face/neckPoses/neckCorr_f_med_nrw_RBFSolver_anim.neckCorr_f_med_nrw_RBFSolver_anim
LogCook: Display: Cooked packages 2071 Packages Remain 82 Total 2153
LogCook: Display: Cook Diagnostics: OpenFileHandles=1512, VirtualMemory=2998MiB
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Face_Archetype) …
LogCook: Display: Cooked packages 2153 Packages Remain 0 Total 2153
LogCook: Display: Cook Diagnostics: OpenFileHandles=1512, VirtualMemory=3060MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy/Saved/Cooked/Windows/HorrorGameForLD/Metadata/DevelopmentAssetRegistry.bin num assets 2260, size is 2051.46kb
LogAssetRegistryGenerator: Display: Generated asset registry num assets 2149, size is 1080.32kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.2 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘HorrorGameForLD’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 265, Unique Shadermaps: 190 (71.70%)
LogShaderLibrary: Display: Total Shaders: 4287, Unique Shaders: 3091 (72.10%)
LogShaderLibrary: Display: Total Shader Size: 11.28mb, Unique Shaders Size: 8.93mb (79.22%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 19
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 398
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 94, 91, 59, 59, 38, 33, 23, 22, 20, 18
LogShaderLibrary: Display: Textual dump saved to ‘E:/NTU/Year 3/Games Engines (Yven)/HorrorGameForLD - Copy (2) - Copy/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-HorrorGameForLD-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 180.999285s total time 190.737396
LogCook: Display: Peak Used virtual 3769 MiB Peak Used physical 3611 MiB
LogCook: Display: Packages Cooked: 2153, Packages Iteratively Skipped: 0, Total Packages: 2153
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.165s (1)
LogCook: Display: CollectFilesToCook: 0.443s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: GenerateLongPackageName: 0.008s (1)
LogCook: Display: TickMainCookLoop: 180.999s (4)
LogCook: Display: PumpPollables: 0.003s (8)
LogCook: Display: PumpRequests: 0.009s (69)
LogCook: Display: LoadPackageForCooking: 122.931s (2159)
LogCook: Display: SavingPackages: 55.866s (436)
LogCook: Display: PollPendingCookedPlatformDatas: 0.547s (89088)
LogCook: Display: PrepareSave: 0.354s (87141)
LogCook: Display: PrecachePlatformDataForNextPackage: 0.639s (2152)
LogCook: Display: PrepareSave: 0.638s (2695)
LogCook: Display: SaveCookedPackage: 7.168s (2153)
LogCook: Display: GEditorSavePackage: 6.810s (2153)
LogCook: Display: VerifyCanCookPackage: 0.012s (2055)
LogCook: Display: TargetDomainDependencies: 0.002s (2153)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.013s (2153)
LogCook: Display: WaitForAsync: 2.004s (69350)
LogCook: Display: PostLoadPackageFixup: 0.000s (8)
LogCook: Display: SavingCurrentIniSettings: 0.037s (1)
LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
LogCook: Display: SavingAssetRegistry: 3.556s (1)
LogCook: Display: BuildChunkManifest: 0.032s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.170s (1)
LogCook: Display: WriteCookerOpenOrder: 0.346s (1)
LogCook: Display: FinalizePackageStore: 0.075s (1)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.004063s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: OpenColorIOShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ComputeKernelShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000055
LogCook: Display: AsyncCompileTimeSec=65.257940
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.022435
LogCook: Display: GlobalBeginCompileShaderCalls=38
LogCook: Display: ProcessAsyncResultsTimeSec=0.003858
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: MeshMaterial.Misc
LogCook: Display: ShadersCompiled=38
LogCook: Display: MaterialShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: MaterialInstance
LogCook: Display: UpdateCachedExpressionDataSec=0.003375
LogCook: Display: Material
LogCook: Display: UpdateCachedExpressionDataSec=0.027535
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=1680
LogCook: Display: NumPreloadedDependencies=64
LogCook: Display: NumPackagesLoaded=3686
LogCook: Display: LoadPackageTimeSec=123.905120
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=2153
LogCook: Display: SavePackageTimeSec=6.023986
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.013419
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=2015
LogCook: Display: PeakLoadQueueSize=1874
LogCook: Display: PeakSaveQueueSize=601
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=210.412034
LogCook: Display: 0. 0.StartupWallTimeSec=19.633400
LogCook: Display: 0. 1.CookByTheBookTimeSec=190.743555
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=5.201568
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.006005
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000317
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=184.688647
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=122.933211
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=7.168452
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.997031
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.847308
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000012
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000033
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000002
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.002643
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=HorrorGameForLD
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 7054
LogCook: Display: TotalGetMisses = 93
LogCook: Display: TotalGets = 7147
LogCook: Display: TotalGetHitPct = 0.986988
LogCook: Display: GetMissPct = 0.013012
LogCook: Display: TotalPutHits = 9
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 9
LogCook: Display: TotalPutHitPct = 1.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 5793
LogCook: Display: LocalGetTotal = 5886
LogCook: Display: LocalGetHitPct = 0.984200
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.075492
LogCook: Display: LocalReadSpeed =203.090526
LogCook: Display: LocalWriteSpeed =115.363019
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture (Streaming) 10.81 0.00 0 2982.86
LogCook: Display: StaticMesh 2.37 0.01 0 42.44
LogCook: Display: SkeletalMesh 2.10 0.04 0 409.79
LogCook: Display: CardRepresentation 1.75 0.01 0 0.12
LogCook: Display: NavCollision 1.60 0.01 0 10.96
LogCook: Display: BodySetup 0.66 0.19 0 29.23
LogCook: Display: GlobalShader 0.42 0.42 0 14.49
LogCook: Display: MaterialShader 0.21 0.21 1 22.63
LogCook: Display: AnimSequence 0.06 0.01 0 10.51
LogCook: Display: Audio (Streaming) 0.06 0.00 2 25.93
LogCook: Display: StaticMeshConvert 0.06 0.00 0 0.02
LogCook: Display: GeometryCollection 0.05 0.05 0 24.16
LogCook: Display: LandscapeCollision (Heightfield) 0.04 0.04 128 1.56
LogCook: Display: NiagaraScript 0.02 0.02 0 0.00
LogCook: Display: ComputeKernelShader 0.02 0.02 0 0.35
LogCook: Display: NiagaraShader 0.01 0.01 0 0.03
LogCook: Display: Texture (Inline) 0.01 0.01 0 140.14
LogCook: Display: Audio (Inline) 0.00 0.00 0 0.73
LogCook: Display: DistanceField 0.00 0.00 0 0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (1159 referencing packages with a total of 13727 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LoadErrors: Error: /Game/door/DRAWER : Failed import for Blueprint /Game/models/DoorDrawerBPs/DRAWER.DRAWER Referenced by export ObjectRedirector /Game/door/DRAWER.DRAWER
LogInit: Display: LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_foot_root
LogInit: Display: LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_foot_l
LogInit: Display: LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_foot_r
LogInit: Display: LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_hand_root
LogInit: Display: LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_hand_gun
LogInit: Display: LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_hand_l
LogInit: Display: LogScript: Error: Script Msg: /Game/Mannequin/Animations/ThirdPersonJump_End : Unable to retrieve bone index for track: ik_hand_r
LogInit: Display: LoadErrors: Error: The Skeleton UE4_Mannequin_Skeleton is missing bones that SkeletalMesh SK_Mannequin needs. They will be added now. Please save the Skeleton!
LogInit: Display: LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\ThirdPersonBP\ThirdPersonOverview.uasset: VerifyImport: Failed to find script package for import object ‘Package /Script/IntroTutorials’
LogInit: Display: LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\ThirdPersonBP\ThirdPersonOverview.uasset: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C
LogInit: Display: LogLinker: Warning: Unable to load Default__ThirdPersonOverview_C with outer Package /Game/ThirdPersonBP/ThirdPersonOverview because its class (ThirdPersonOverview_C) does not exist
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\door\Doortest.uasset: Failed to load ‘/Game/models/DoorDrawerBPs/Doortest’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\door\Doortest.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/models/DoorDrawerBPs/Doortest’
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\door\Door.uasset: Failed to load ‘/Game/models/DoorDrawerBPs/Door’: Can’t find file.
LogInit: Display: LogLinker: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\door\Door.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/models/DoorDrawerBPs/Door’
LogInit: Display: LogMaterial: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\MaterialsForAssets\Hammer\Handle.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
(Node TextureSample) Sampler type is Linear Color, should be Color for /Game/TexturesForAssets/Hammer/Handle/HammerHandle_DefaultMaterial_OcclusionRoughnessMetallic.HammerHandle_DefaultMaterial_OcclusionRoughnessMetallic
LogInit: Display: LogMaterial: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\MaterialsForAssets\Hammer\Head.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
(Node TextureSample) Sampler type is Linear Color, should be Color for /Game/TexturesForAssets/Hammer/Head/Hammer_DefaultMaterial_OcclusionRoughnessMetallic.Hammer_DefaultMaterial_OcclusionRoughnessMetallic
LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Handle hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Head hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogInit: Display: LogBlueprint: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\interact\interactpopup_2.uasset: [Compiler] InputAction Event references unknown Action ‘Action’ for InputAction Action
LogInit: Display: LogBlueprint: Warning: [AssetLog] E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\Content\interact\interactpopup.uasset: [Compiler] InputAction Event references unknown Action ‘Action’ for InputAction Action
LogInit: Display:
LogInit: Display: Failure - 15 error(s), 17 warning(s)
LogInit: Display:
Execution of commandlet took: 3m 10s (190.78 seconds)
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 38, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 38 distinct input hashes that result in 13 distinct outputs (34.21%)
LogShaderCompilers: Display: RAM used: 43.54 KiB of 819.20 MiB budget. Usage: 0.01%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 38
LogShaderCompilers: Display: Jobs assigned 38, completed 38 (100.00%)
LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.06 s
LogShaderCompilers: Display: Job execution time: average 8.23 s, max 8.68 s
LogShaderCompilers: Display: Job life time (pending + execution): average 8.28 s, max 8.73
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 8.73 s
LogShaderCompilers: Display: Jobs were issued in 8 batches (only local compilation was used), average 4.75 jobs/batch
LogShaderCompilers: Display: Average processing rate: 4.35 jobs/sec
LogShaderCompilers: Display: Total thread time: 52.581 s
LogShaderCompilers: Display: Total thread preprocess time: 6.09 s
LogShaderCompilers: Display: Percentage time preprocessing: 11.58%
LogShaderCompilers: Display: Effective parallelization: 6.02 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 3 times, average 1.76 sec, max 2.28 sec, min 1.36 sec)
LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 3 times, average 1.69 sec, max 2.22 sec, min 1.41 sec)
LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 3 times, average 1.58 sec, max 2.37 sec, min 0.80 sec)
LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 3 times, average 1.53 sec, max 1.93 sec, min 1.23 sec)
LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 1.49 sec, max 1.53 sec, min 1.44 sec)
LogShaderCompilers: Display: Top 5 shader types by total compile time:
LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 10.06% of total time (compiled 3 times, average 1.76 sec, max 2.28 sec, min 1.36 sec)
LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 9.65% of total time (compiled 3 times, average 1.69 sec, max 2.22 sec, min 1.41 sec)
LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 3 times, average 1.58 sec, max 2.37 sec, min 0.80 sec)
LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.72% of total time (compiled 3 times, average 1.53 sec, max 1.93 sec, min 1.23 sec)
LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 8.52% of total time (compiled 3 times, average 1.49 sec, max 1.53 sec, min 1.44 sec)
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 215.359005s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2024.04.12-12.40.35.txt
SafeCopyFile C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.04.12-12.37.00.txt C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2024.04.12-12.40.35.txt
SafeDeleteFile C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2024.04.12-12.37.00.txt
ERROR: Cook failed.
(see C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
CommandletException: Editor terminated with exit code 1 while running Cook for E:\NTU\Year 3\Games Engines (Yven)\HorrorGameForLD - Copy (2) - Copy\HorrorGameForLD.uproject; see log C:\Users\reiss\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2024.04.12-12.40.35.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, Int32 ErrorLevel) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 441
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String Maps, String Dirs, String InternationalizationPreset, String CulturesToCook, String TargetPlatform, String Parameters) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 90
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 291Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 301
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 221
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary
2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
AutomationTool executed for 0h 4m 22s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)