Cook failure after enabling Water and Niagara Fluids plugin

Hey guys

I’ve been trying to make an AR app in Unreal Engine 5.3. To be able to test it, I had to connect it to my phone. I took care of everyhting (sdk ndk java etc) and it eventually worked. I was able to launch it on my phone until I added some plugins: Water, Niagara Fluids. There’s no way I can disable them since I really need some features of he plugins.

Is there any way to fix this?

Update: I tried disabling one to check which one is causing the error and it seems to be the Water plugin. I can launch my project without it enabled, if anyone has a way to fix this feel free to let me know. I guess I will have to work without the plugin for now.

@pouBelle I believe you need to convert your project over to C++ for plugins to work in a packaged build (from what I remember)