doing881
(doing88)
1
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
PackagingResults: Error: [Callstack] 0x00007ffbe194b878 UnrealEditor-PhysicsCore.dll!FChaosScene::RemoveActorFromAccelerationStructureImp() [D:\build\++UE5\Sync\Engine\Source\Runtime\PhysicsCore\Private\ChaosScene.cpp:191]
PackagingResults: Error: [Callstack] 0x00007ffbe194b2f5 UnrealEditor-PhysicsCore.dll!FChaosEngineInterface::ReleaseActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\PhysicsCore\Private\ChaosEngineInterface.cpp:1767]
PackagingResults: Error: [Callstack] 0x00007ffbd335aaef UnrealEditor-Engine.dll!FBodyInstance::TermBody() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1573]
PackagingResults: Error: [Callstack] 0x00007ffbd26d0650 UnrealEditor-Engine.dll!UPrimitiveComponent::OnDestroyPhysicsState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:941]
PackagingResults: Error: [Callstack] 0x00007ffbd27c395e UnrealEditor-Engine.dll!UStaticMeshComponent::OnDestroyPhysicsState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\StaticMeshComponent.cpp:811]
PackagingResults: Error: [Callstack] 0x00007ffbd261c67a UnrealEditor-Engine.dll!UActorComponent::DestroyPhysicsState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1656]
PackagingResults: Error: [Callstack] 0x00007ffbd2621854 UnrealEditor-Engine.dll!UActorComponent::ExecuteUnregisterEvents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1695]
PackagingResults: Error: [Callstack] 0x00007ffbd260a751 UnrealEditor-Engine.dll!UActorComponent::BeginDestroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:726]
PackagingResults: Error: [Callstack] 0x00007ffbd269acb2 UnrealEditor-Engine.dll!UPrimitiveComponent::BeginDestroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:1451]
PackagingResults: Error: [Callstack] 0x00007ffbd277f8be UnrealEditor-Engine.dll!UStaticMeshComponent::BeginDestroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\StaticMeshComponent.cpp:1753]
PackagingResults: Error: [Callstack] 0x00007ffbe82797d1 UnrealEditor-CoreUObject.dll!UObject::ConditionalBeginDestroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1024]
PackagingResults: Error: [Callstack] 0x00007ffbe81cc67c UnrealEditor-CoreUObject.dll!UnhashUnreachableObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:2616]
PackagingResults: Error: [Callstack] 0x00007ffbe8147b55 UnrealEditor-CoreUObject.dll!IncrementalPurgeGarbage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1765]
PackagingResults: Error: [Callstack] 0x00007ffbe82b2874 UnrealEditor-CoreUObject.dll!StaticExit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:4888]
PackagingResults: Error: [Callstack] 0x00007ffbe812ece7 UnrealEditor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:739]
PackagingResults: Error: [Callstack] 0x00007ff6a61c85d9 UnrealEditor-Win64-DebugGame-Cmd.exe!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:975]
PackagingResults: Error: [Callstack] 0x00007ff6a61c7d58 UnrealEditor-Win64-DebugGame-Cmd.exe!FEngineLoop::AppPreExit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6295]
PackagingResults: Error: [Callstack] 0x00007ff6a61d1a95 UnrealEditor-Win64-DebugGame-Cmd.exe!FEngineLoop::Exit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4594]
PackagingResults: Error: [Callstack] 0x00007ff6a61d290c UnrealEditor-Win64-DebugGame-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:216]
PackagingResults: Error: [Callstack] 0x00007ff6a61d296a UnrealEditor-Win64-DebugGame-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
PackagingResults: Error: [Callstack] 0x00007ff6a61d5680 UnrealEditor-Win64-DebugGame-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
PackagingResults: Error: [Callstack] 0x00007ff6a61e71c4 UnrealEditor-Win64-DebugGame-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
PackagingResults: Error: [Callstack] 0x00007ff6a61e970e UnrealEditor-Win64-DebugGame-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffc7d477614 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc7dd626f1 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: 烘焙 (Windows): Took 25.7778589s to run UnrealEditor-Win64-DebugGame-Cmd.exe, ExitCode=3
UATHelper: 烘焙 (Windows): ERROR: Cook failed.