im new in UE5 and i was trying to make a scene for android but just at the end it told me the packaging failed.
This is the last part of the log when it stopped.
LogShaderCompilers: Display: Time job spent in pending queue: average 554.52 s, longest 2619.36 s
LogShaderCompilers: Display: Job execution time: average 20.21 s, max 35.09 s
LogShaderCompilers: Display: Job life time (pending + execution): average 574.72 s, max 2642.46
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2786.11 s
LogShaderCompilers: Display: Jobs were issued in 1 700 batches (only local compilation was used), average 9.55 jobs/batch
LogShaderCompilers: Display: Average processing rate: 5.83 jobs/sec
LogShaderCompilers: Display: Total thread time: 33 205.249 s
LogShaderCompilers: Display: Total thread preprocess time: 194.184 s
LogShaderCompilers: Display: Percentage time preprocessing: 0.58%
LogShaderCompilers: Display: Effective parallelization: 11.92 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
LogShaderCompilers: Display: TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyHDRLinear64EnableLocalLights (compiled 208 times, average 2.96 sec, max 4.19 sec, min 2.54 sec)
LogShaderCompilers: Display: TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyHDRLinear64SkylightEnableLocalLights (compiled 208 times, average 2.95 sec, max 4.16 sec, min 2.50 sec)
LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyHDRLinear64SkylightEnableLocalLights (compiled 208 times, average 2.94 sec, max 5.58 sec, min 2.50 sec)
LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightCSMAndLightMapPolicyHDRLinear64EnableLocalLights (compiled 208 times, average 2.93 sec, max 4.32 sec, min 2.52 sec)
LogShaderCompilers: Display: TMobileBasePassPSFMobileMovableDirectionalLightCSMWithLightmapPolicyHDRLinear64SkylightEnableLocalLights (compiled 220 times, average 2.87 sec, max 4.91 sec, min 1.28 sec)
LogShaderCompilers: Display: Top 5 shader types by total compile time:
LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64SkylightEnableLocalLights - 4.60% of total time (compiled 582 times, average 2.63 sec, max 4.24 sec, min 1.19 sec)
LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndSHIndirectPolicyHDRLinear64EnableLocalLights - 4.59% of total time (compiled 582 times, average 2.62 sec, max 5.18 sec, min 1.16 sec)
LogShaderCompilers: Display: TMobileBasePassPSFNoLightMapPolicyHDRLinear64EnableLocalLights - 4.46% of total time (compiled 582 times, average 2.55 sec, max 4.39 sec, min 1.14 sec)
LogShaderCompilers: Display: TMobileBasePassPSFNoLightMapPolicyHDRLinear64SkylightEnableLocalLights - 4.45% of total time (compiled 582 times, average 2.54 sec, max 4.05 sec, min 1.17 sec)
LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightCSMAndSHIndirectPolicyHDRLinear64SkylightEnableLocalLights - 4.23% of total time (compiled 494 times, average 2.84 sec, max 4.32 sec, min 1.99 sec)
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 2805.9750021s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\jrl_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2023.10.09-15.38.27.txt
SafeCopyFile C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.10.09-14.51.41.txt C:\Users\jrl_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2023.10.09-15.38.27.txt
SafeDeleteFile C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2023.10.09-14.51.41.txt
ERROR: Cook failed.
(see C:\Users\jrl_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
CommandletException: Editor terminated with exit code 1 while running Cook for D:\WORK\Pruebas Unreal\Bucerias\Bucerias\Bucerias.uproject; see log C:\Users\jrl_l\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2023.10.09-15.38.27.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, Int32 ErrorLevel) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 441
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String Maps, String Dirs, String InternationalizationPreset, String CulturesToCook, String TargetPlatform, String Parameters) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 90
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 291Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 301
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 221
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary
2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
AutomationTool executed for 0h 47m 1s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
Hope someone can help me.