UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: Started 90 ‘Local’ shader compile jobs with ‘Low’ priority
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: Ensure condition failed: ReferencingPin->LinkedTo.Num() > PinData.ArrayIdx [File:E:/UnrealEngine-release4.27/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp] [Line: 1764]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe69750869 UE4Editor-Engine.dll!<lambda_e92bc0cebd274cf7aca2871891c33a0d>::operator()() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1764]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe683af9fa UE4Editor-Engine.dll!UEdGraphPin::ResolveReferencesToPin() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1764]
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe683b3656 UE4Editor-Engine.dll!UEdGraphPin::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1722]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe683b4411 UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:2039]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe683b47c6 UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1842]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe637447a8 UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:131]
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: ReferencingPin->LinkedTo.Num() > PinData.ArrayIdx [File:E:/UnrealEngine-release4.27/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp] [Line: 1764]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffe69750869 UE4Editor-Engine.dll!<lambda_e92bc0cebd274cf7aca2871891c33a0d>::operator()() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1764]
PackagingResults: Error: [Callstack] 0x00007ffe683af9fa UE4Editor-Engine.dll!UEdGraphPin::ResolveReferencesToPin() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1764]
PackagingResults: Error: [Callstack] 0x00007ffe683b3656 UE4Editor-Engine.dll!UEdGraphPin::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1722]
PackagingResults: Error: [Callstack] 0x00007ffe683b4411 UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:2039]
PackagingResults: Error: [Callstack] 0x00007ffe683b47c6 UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1842]
PackagingResults: Error: [Callstack] 0x00007ffe637447a8 UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:131]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe63744c0c UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:2159]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe73a9fdd9 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe73b9bea4 UE4Editor-CoreUObject.dll!EndLoad() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1600]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe73b86c17 UE4Editor-CoreUObject.dll!<lambda_fc6dac93f63b3d981a3bc8e7f817eeef>::operator()() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1268]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe73babf87 UE4Editor-CoreUObject.dll!LoadPackageInternal() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1374]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe73baaca0 UE4Editor-CoreUObject.dll!LoadPackage() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1469]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe663d2a80 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2098]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe663d2cdb UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1677]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe663e3bc3 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1626]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe663ff526 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1141]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe6620f4bb UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:997]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffe66239b98 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:663]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff781119c8a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3434]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff781110d6d UE4Editor-Cmd.exe!GuardedMain() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Launch.cpp:132]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff7811110fa UE4Editor-Cmd.exe!GuardedMainWrapper() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff78111411d UE4Editor-Cmd.exe!LaunchWindowsStartup() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff7811254b4 UE4Editor-Cmd.exe!WinMain() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff7811273e2 UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffedde07034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffedee02651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffe63744c0c UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:2159]
PackagingResults: Error: [Callstack] 0x00007ffe73a9fdd9 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
PackagingResults: Error: [Callstack] 0x00007ffe73b9bea4 UE4Editor-CoreUObject.dll!EndLoad() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1600]
PackagingResults: Error: [Callstack] 0x00007ffe73b86c17 UE4Editor-CoreUObject.dll!<lambda_fc6dac93f63b3d981a3bc8e7f817eeef>::operator()() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1268]
PackagingResults: Error: [Callstack] 0x00007ffe73babf87 UE4Editor-CoreUObject.dll!LoadPackageInternal() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1374]
PackagingResults: Error: [Callstack] 0x00007ffe73baaca0 UE4Editor-CoreUObject.dll!LoadPackage() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1469]
PackagingResults: Error: [Callstack] 0x00007ffe663d2a80 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2098]
PackagingResults: Error: [Callstack] 0x00007ffe663d2cdb UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1677]
PackagingResults: Error: [Callstack] 0x00007ffe663e3bc3 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1626]
PackagingResults: Error: [Callstack] 0x00007ffe663ff526 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1141]
PackagingResults: Error: [Callstack] 0x00007ffe6620f4bb UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:997]
PackagingResults: Error: [Callstack] 0x00007ffe66239b98 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:663]
PackagingResults: Error: [Callstack] 0x00007ff781119c8a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3434]
PackagingResults: Error: [Callstack] 0x00007ff781110d6d UE4Editor-Cmd.exe!GuardedMain() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Launch.cpp:132]
PackagingResults: Error: [Callstack] 0x00007ff7811110fa UE4Editor-Cmd.exe!GuardedMainWrapper() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff78111411d UE4Editor-Cmd.exe!LaunchWindowsStartup() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
PackagingResults: Error: [Callstack] 0x00007ff7811254b4 UE4Editor-Cmd.exe!WinMain() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
PackagingResults: Error: [Callstack] 0x00007ff7811273e2 UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffedde07034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffedee02651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: Started 10 ‘Local’ shader compile jobs with ‘Low’ priority
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: Started 10 ‘Local’ shader compile jobs with ‘Low’ priority
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: Started 10 ‘Local’ shader compile jobs with ‘Low’ priority
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe683afb36 UE4Editor-Engine.dll!UEdGraphPin::ResolveReferencesToPin() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1781]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe683b3656 UE4Editor-Engine.dll!UEdGraphPin::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1722]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe683b4411 UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:2039]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe683b47c6 UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1842]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe637447a8 UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:131]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe63744c0c UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:2159]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe73a9fdd9 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe73b9bea4 UE4Editor-CoreUObject.dll!EndLoad() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1600]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe73b86c17 UE4Editor-CoreUObject.dll!<lambda_fc6dac93f63b3d981a3bc8e7f817eeef>::operator()() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1268]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe73babf87 UE4Editor-CoreUObject.dll!LoadPackageInternal() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1374]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe73baaca0 UE4Editor-CoreUObject.dll!LoadPackage() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1469]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe663d2a80 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2098]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe663d2cdb UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1677]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe663e3bc3 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1626]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe663ff526 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1141]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe6620f4bb UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:997]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffe66239b98 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:663]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff781119c8a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3434]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff781110d6d UE4Editor-Cmd.exe!GuardedMain() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Launch.cpp:132]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7811110fa UE4Editor-Cmd.exe!GuardedMainWrapper() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff78111411d UE4Editor-Cmd.exe!LaunchWindowsStartup() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7811254b4 UE4Editor-Cmd.exe!WinMain() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7811273e2 UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffedde07034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffedee02651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
PackagingResults: Error: [Callstack] 0x00007ffe683afb36 UE4Editor-Engine.dll!UEdGraphPin::ResolveReferencesToPin() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1781]
PackagingResults: Error: [Callstack] 0x00007ffe683b3656 UE4Editor-Engine.dll!UEdGraphPin::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1722]
PackagingResults: Error: [Callstack] 0x00007ffe683b4411 UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:2039]
PackagingResults: Error: [Callstack] 0x00007ffe683b47c6 UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1842]
PackagingResults: Error: [Callstack] 0x00007ffe637447a8 UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:131]
PackagingResults: Error: [Callstack] 0x00007ffe63744c0c UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::Serialize() [E:\UnrealEngine-release4.27\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:2159]
PackagingResults: Error: [Callstack] 0x00007ffe73a9fdd9 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
PackagingResults: Error: [Callstack] 0x00007ffe73b9bea4 UE4Editor-CoreUObject.dll!EndLoad() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1600]
PackagingResults: Error: [Callstack] 0x00007ffe73b86c17 UE4Editor-CoreUObject.dll!<lambda_fc6dac93f63b3d981a3bc8e7f817eeef>::operator()() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1268]
PackagingResults: Error: [Callstack] 0x00007ffe73babf87 UE4Editor-CoreUObject.dll!LoadPackageInternal() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1374]
PackagingResults: Error: [Callstack] 0x00007ffe73baaca0 UE4Editor-CoreUObject.dll!LoadPackage() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1469]
PackagingResults: Error: [Callstack] 0x00007ffe663d2a80 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2098]
PackagingResults: Error: [Callstack] 0x00007ffe663d2cdb UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1677]
PackagingResults: Error: [Callstack] 0x00007ffe663e3bc3 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1626]
PackagingResults: Error: [Callstack] 0x00007ffe663ff526 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1141]
PackagingResults: Error: [Callstack] 0x00007ffe6620f4bb UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:997]
PackagingResults: Error: [Callstack] 0x00007ffe66239b98 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [E:\UnrealEngine-release4.27\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:663]
PackagingResults: Error: [Callstack] 0x00007ff781119c8a UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3434]
PackagingResults: Error: [Callstack] 0x00007ff781110d6d UE4Editor-Cmd.exe!GuardedMain() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Launch.cpp:132]
PackagingResults: Error: [Callstack] 0x00007ff7811110fa UE4Editor-Cmd.exe!GuardedMainWrapper() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff78111411d UE4Editor-Cmd.exe!LaunchWindowsStartup() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
PackagingResults: Error: [Callstack] 0x00007ff7811254b4 UE4Editor-Cmd.exe!WinMain() [E:\UnrealEngine-release4.27\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
PackagingResults: Error: [Callstack] 0x00007ff7811273e2 UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffedde07034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffedee02651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (ASTC)): Took 208.5586319s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.
UATHelper: Packaging (Android (ASTC)): (see E:\UnrealEngine-release4.27\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
explain you error, or you’re not going to get any help. An error log isn’t going to do anything for you