Hi Everyone,
I need help regarding windows packaging. I’m using UE5 and I cannot package or “cook failed”, and it is kind of lloking for the asset that is “unused” or has been deleted already.
UATHelper: Packaging (Windows): LogInit: Display: LogStreaming: Error: Couldn’t find file for package /Game/Cam2 requested by async loading code. NameToLoad: /Game/Cam2
UATHelper: Packaging (Windows): LogInit: Display: LogStreaming: Error: Couldn’t find file for package /Game/Cam_1 requested by async loading code. NameToLoad: /Game/Cam_1
UATHelper: Packaging (Windows): LogInit: Display: LogStreaming: Error: Couldn’t find file for package /Game/SEQ_02 requested by async loading code. NameToLoad: /Game/SEQ_02
UATHelper: Packaging (Windows): LogInit: Display: LogStreaming: Error: Couldn’t find file for package /Game/SEQ_01 requested by async loading code. NameToLoad: /Game/SEQ_01
These are all LevelSequences that it’s trying to locate.
I also used the “projectcleaner” for the unused assets and also followed some other ways from this forum, but still it won’t package.
Thanks in advance for the help.