[Cook Fail] We have to blindly delete stuff to make it work again

I had 7800 actors in my map and the map was still very performant and lightweight. After one of the Fortnite updates it started to fail cooking. I had to delete random objects until it cooks fine again.

  1. My project is slightly above 50% it is not lagging so it should cook fine. I should not need to delete stuff so that the error on the server does not happen.
  2. Cook error should say the reason and if it is specific asset, it should list it, if it is certain number of objects I cannot have, it should say in the error message.
  3. I think there is no project size report available until cooking passes, so it is hard to decide what to delete.