Cook fail package issue

I am getting the following errors when packing a game am pushing for testing. Its currently meant for windows and the setting is set to shipping.

The error code when package fails:
SourceControl: Error: fatal: Invalid path ‘C:/Users/diego/OneDrive/Documents/Unreal Projects/Clob2 5.0 5.2’: No such file or directory
LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_12
LogCrowdFollowing: Error: Unable to find RecastNavMesh instance while trying to create UCrowdManager instance
LogCrowdFollowing: Error: Unable to find RecastNavMesh instance while trying to create UCrowdManager instance
LogCrowdFollowing: Error: Unable to find RecastNavMesh instance while trying to create UCrowdManager instance
PackagingResults: Error: GameDefaultMap contains a redirected reference ‘/Game/Maps/PersistantLevel’. The intended asset will fail to load in a packaged build. Select the intended asset again in Project Settings to fix this issue.
PackagingResults: Error: Unknown Cook Failure
PackagingResults: Error: GameDefaultMap contains a redirected reference ‘/Game/Maps/PersistantLevel’. The intended asset will fail to load in a packaged build. Select the intended asset again in Project Settings to fix this issue.
PackagingResults: Error: Unknown Cook Failure

I am using git for source control tho I don’t know if it’s even working even if it “connects”. I don’t know a lot of bug hunting when it comes to packaging so anything that may seem too obvious will help regardless.