Cook error on Mac M1 only when building for Intel x86

Hi, I am fairly new to Unreal and have been tasked with automating builds of a multi-platform UE5.3 application on/for each OS. On a Mac M1, a native arm64 build succeeds but cross-compiling for Intel x86 produces this error in the Cook stage:

LogPluginManager: Error: Plugin 'DLSS' failed to load because module 'DLSSBlueprint' could not be loaded. There may be an operating system error or the module may not be properly set up.

Obviously DLSS itself is not going to work anyway, but this only shows up when targeting x86_64. The other references I’ve found to this kind of error (missing/corrupted files, disabled, etc) don’t make sense given that there is no problem with the arm64 build.

Here is my build command for x86:
./RunUAT.sh BuildCookRun -project="... .uproject" -noP4 -platform=Mac -architecture=x86_64 -specifiedarchitecture=x86_64 -clientconfig=Development -serverconfig=Development -clean -build -cook -allmaps -stage -package -pak -prereqs