Hello. I am on 4.17. I am trying to cook my game for Windows. The build goes skra well, but cooking fails.
I recieve errors:
UATHelper: Packaging (Windows (64-bit)): Cook: CookResults: Error: Package Native Shader Library failed for WindowsNoEditor.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: CookResults: Error: Package Native Shader Library failed for WindowsNoEditor.
Also for some reason while packing UE4 is looking for some non-existent content and then says " failed to find file". Wtf?
ps
I deleted “Saved” folder. It didn’t help.
Despite you compiling for windows, it sounds like you need to disable Metal (probably enabled on iOS or Mac?). The problem seems to be a bug, you can see the related information here and here.
In the future I recommend searching these issues on google - I found that info just by searching the error you posted. You’ll usually find information like this much quicker that way rather then waiting for someone to reply.
Oh… Disabling metal? Sounds bad… I don’t have a lot of metal on my scene, but replacing it with something is game-breaking. Anyway, can you please advice how to do it?
Hi, thanks for the reply, unfortunately it still doesn’t work and I get "
CookResults: Error: Package Native Shader Library failed for WindowsNoEditor"… Any other ideas?