for testing reasons I was running on a 1x64 samples buffer for a few weeks now, just to see how far I can push before I need to increase the buffer size. I actually forgot about having set it so low.
After implementing the new convolution reverb, I started getting buffer underruns. So I bumped it to 1024 and I still get occasional underruns. Same with ambix files, although I feel like convoReverb was more expensive.
I have not tested in detail yet, I might have some other issues on my end.
But that got me curious.
How expensive are ambix files & convolution reverb? I see that in the “StateOf4.25Audio”-Project the buffer is set to 7x 256 and am wondering whether specific length & number of buffer combinations work better than others for specific purposes.
Sometimes one wants to use a LOOONG IR, either for an unreal long hall or some spectral paiting with the convolution reverb. But how does that affect performance? Long IRs in some cases can get up to 30s, right?
There are 4 tracks inside, is this at all an increase of CPU usage?