I’m totally new to Unreal, so perhaps I just haven’t figured it out yet, but when I import a mesh from Blender I made, a roughly 200x200 meter or even less ground level (some hills and a riverbed), I go to right click the object - edit and then in that preview/editor window I select collision > auto - convex and then in the right I put max hull, hull count and hull precision bars to the max, but despite this the collision model is not good enough, it’s not terrible, but it doesn’t follow the ground a lot, there are a lot of places where you “float” above the ground and so on. Previously I used Unity and over there there’s a box that you thick that says “create collision” or something and you instantly get a great collision, even if the mesh is way bigger and complex the one I am trying right now.
Do I need to create a separate collision 3d model and import that? Unity doesn’t ask for that, Cryengine also I think, so I suppose that Unreal doesn’t either, but I’m out of ideas. Also, yes, I know, you can create ground in Unreal itself, but I am modeling my own stuff, so I like to make the houses and other objects on a terrain and instantly see the result, instead of making something and then comforming the terrain to fit the 3d house model or stairs or something.
Here’s the result I get now even with the convex settings maxed out.