Convex collision mesh

Howdy,

I’m new, so take it easy on me please. :slight_smile:

I made simple object that I imported, but my player always collides with its bounding box, so I edited the collision mesh using AutoConvex, but it still caps the opening and it looks like it periodically creates a collision surface inside the object as well.

What is the best approach to make this work?


-Sterling

Either create your collision in the 3d program or enable “use compelx as simple” in your static mesh settings :slight_smile: