convex collision mesh


I’m new, so take it easy on me please. :slight_smile:

I made simple object that I imported, but my player always collides with its bounding box, so I edited the collision mesh using AutoConvex, but it still caps the opening and it looks like it periodically creates a collision surface inside the object as well.

What is the best approach to make this work?

auto convex.jpg


Either create your collision in the 3d program or enable “use compelx as simple” in your static mesh settings :slight_smile: