Converting world position to another camera's screen position

Hi. Is it possible to convert world position to a screen position of a non player camera?

I have a player with a camera (A), and I’m trying to get position of point P in camera B screen space. Is this possible at all?

Functions such as TransformPosition or Transform only take active camera into account. Is there no way to provide a camera info so the position would get deprojected into another camera’s screen coordinates?