I am wondering what’s the best workflow for converting a vray scene (i.e http://www.turbosquid.com/3d-models/opens-interior-3d-model/734228) to ue4. ( fastest workflow)
Right now I am strugleing with exporting materials. Vray shaders not compatible with fbx so textures don’t come along. Is there anyway to make it work? Or should I just forget about it and manually import all textures/create materials and apply ?
What other tips are there for such a conversion ?
Best way to convert bump maps to normal ? What about reflect map, how can I use that in ue4 mat ? looks like spec/roughness.