Hello everyone,
I’m a beginner in Unreal Engine and I’ve been struggling with a mathematical problem. I’m trying to convert my normal vector into a Quaternion or Euler angles. I’ve been searching for the “Make Rot From ZY” node, but it seems like this node doesn’t exist in Control Rig UE5. Is there any solution for this?
Thank you in advance for your help!
Did you find a fix. I’m trying to do the same thing.
I’m currently stuck and having difficulty finding the solution for the rotation in the controle rig , The nodes in the Control Rig are different from those in the Blueprint class (Normal hit → Make Rot From XY …From XZ ,… ) . I’m familiar with manipulating rotation in the Blueprint class, but in the Control Rig, I’ve only found Euler and Quaternion nodes. There are also some nodes that I don’t fully understand. Unfortunately, I haven’t found any information about these nodes in the UE5 documentation
I’m having the same problem. It would be very useful having MakeRotFromXYZ nodes into CtrlRig