Hi Guys , im trying to create a UI menu which opens and closes on click , which im unable to figure out , i found a screenshot from google images , does it work ? as im unable to create that UI Widget node
It’s probably a reference to a user widget. Normally, you either create your own widget and put it inside another widget, or expose a variable and set its value.
Hard to advise without knowing what you’re really after.
So basically , when i click on an object , i want it to display a particular UI menu , which has buttons to change the material of the said object , im trying different methods to achieve this but they all seem to fail
- my main menu has another menu inside:
- so I can drag the other menu to the graph and:
when i click on an object , i want it to display a particular UI menu
What is that object? In the pic you’re showing a UI button. Are you clicking on a mesh / actor in the scene and this is supposed to show a menu? Does this menu already exist? If so, how did you create it?
I found that image on google images , i was trying to find a way to create display UI Menu
on click , Im attaching the full image along with reference link
This is where i found that image -
But if you can tell me , how to create a UI Menu to show up on clicking an object and disappears on clicking a close button on the UI menu , that’d be great , the issue is also with the UI menu being fixed to the viewport and the game cursor wont go onto the menu
- in the actor, providing it has something that can block a click (like a static mesh):
- in the menu that showed up:
the issue is also with the UI menu being fixed to the viewport
How is it supposed to work then? Are you making a 3d menu that is supposed to stay attached to an actor and follow it?
and the game cursor wont go onto the menu
Can you elaborate on this?
Perhaps you could show an example of what the end goal is? It might be easier to point you in the right direction. Otherwise ppl will grill you with a never-ending slew of questions.
So basically , this is what im trying to achieve , An android app which helps in color selection , so when the cursor is pointed at one object , the cursor changes its colors indicating the “change texture” option can be used , when clicked on the “change texture option” it should show a Menu at the bottom with material options , the options also need to have submenus , showing colors and texture options , when i click on the texture , it should change the color of the object which is in selection , the screen shot attached is just a simple concept made in Figma with a screenshot from UE5
PS - At the current progress , i have started in windows and havent started learning android optimization , any guidance whether as to how to plan the project properly will also be helpful
This goes beyond what a forums answer can provide. You would need an entire step-by-step tutorial. How close is this to what you need:
I did try this tutorial and i followed all the steps , but it didnt work , im gonna redo the whole thing properly one more time and see , i hope ill be able to figure this out soon ! , thanks!
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