Converting Shinbi Combo System to Paper2D

Hello! I’m new to this so please bear with me. I’m trying to make a bit of a hack n slash game in side scroller form, nothing fancy since I’m new. Through some research, I found out that the Shinbi asset has a combo system blueprint built in, so I took the combo part of the blueprint and converted it to my Paper2D project but I’m having some issues. If anyone could correct me or point me the right way it would be appreciated.

  1. The first time I tried it, my attack animation was stuck on the first flipbook. It would first branch to the first flipbook, then after letting go of the attack button and pressing it again, it would get stuck on SET save attack.

  1. So I tried connecting SET save attack to switch on int and it worked, but it would only let me cycle through the 3 flipbooks endlessly preventing me from going back to idle state. Perhaps I have to connect my idle/walking/character movement somewhere to this combo system? If so, where?

Thanks in advance if anyone responds!!