Hey peeps! Trying to do a object space normal to tangent space normal conversion in Unreal 5. This youtube video by Cody Gindy illustrates the process. - Making 3D animation look painterly (it’s easier than you think) - YouTube
I’ve been able to paint the object space map… but the conversion in UE is killing me - you notice the crazy artifacts in the images. Tried a few simple things… any help would be greatly appreciated!!
I’ve found this formula Tg→ N = 0.5 + [ Tg→ ⋅ N → o b j (N → × T g →) ⋅ N o b j N → ⋅ N → o b j] / 2
And attempted to replicate it through the mat editor… not great at math here…
Help?