Converting project from 4.25 to 4.26 crashes on load

Project runs fine in 4.25 but can’t load it in 4.26.

Log file open, 02/04/21 00:33:37
LogInit: LLM is enabled
LogInit: LLM CsvWriter: off TraceWriter: off
LogInit: Display: Running engine for game: backspin
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.259712
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogXGEController: Cleaning working directory: C:/Users/Tyler/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.26-CL-15228867
LogInit: Engine Version: 4.26.1-15228867+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 2004) (), CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, GPU: NVIDIA GeForce GTX 970
LogInit: Compiled (64-bit): Jan 28 2021 07:07:34
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: 
LogInit: Base Directory: E:/UE_4.26/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.02.04-06.33.38:422][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.02.04-06.33.38:422][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.02.04-06.33.38:422][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Engine.ini]
[2021.02.04-06.33.38:422][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.mobile.tonemapperfilm:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.MobileMSAA:2]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.ForwardShading:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:2]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.CustomDepth:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:3]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DBuffer:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.MorphTarget.Mode:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Engine.ini]
[2021.02.04-06.33.38:423][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Engine.ini]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.02.04-06.33.38:423][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.02.04-06.33.38:424][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Engine.ini]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.02.04-06.33.38:424][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.02.04-06.33.38:424][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Engine.ini]
[2021.02.04-06.33.38:424][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Engine.ini]
[2021.02.04-06.33.38:430][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.02.04-06.33.38:430][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.02.04-06.33.38:430][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.02.04-06.33.38:430][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.02.04-06.33.38:431][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.02.04-06.33.38:431][  0]LogInit: Selected Device Profile: [Windows]
[2021.02.04-06.33.38:431][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.02.04-06.33.38:431][  0]LogHAL: Display: Platform has ~ 16 GB [17069809664 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
[2021.02.04-06.33.38:431][  0]LogInit: Going up to parent DeviceProfile []
[2021.02.04-06.33.38:431][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.02.04-06.33.38:431][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.02.04-06.33.38:431][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.02.04-06.33.38:432][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.02.04-06.33.38:432][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Scalability.ini]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.02.04-06.33.38:432][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.02.04-06.33.38:433][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.02.04-06.33.38:433][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.02.04-06.33.38:433][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.02.04-06.33.38:433][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.02.04-06.33.38:433][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.02.04-06.33.38:433][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Config/Windows/Engine.ini]
[2021.02.04-06.33.38:433][  0]LogInit: Computer: DESKTOP-ST2B0OL
[2021.02.04-06.33.38:433][  0]LogInit: User: Tyler
[2021.02.04-06.33.38:433][  0]LogInit: CPU Page size=4096, Cores=6
[2021.02.04-06.33.38:433][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.02.04-06.33.38:433][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.02.04-06.33.38:433][  0]LogMemory: Platform Memory Stats for Windows
[2021.02.04-06.33.38:433][  0]LogMemory: Process Physical Memory: 148.30 MB used, 148.30 MB peak
[2021.02.04-06.33.38:433][  0]LogMemory: Process Virtual Memory: 132.19 MB used, 132.19 MB peak
[2021.02.04-06.33.38:433][  0]LogMemory: Physical Memory: 12846.48 MB used,  3432.55 MB free, 16279.04 MB total
[2021.02.04-06.33.38:433][  0]LogMemory: Virtual Memory: 134208968.00 MB used,  8760.81 MB free, 134217728.00 MB total
[2021.02.04-06.33.38:439][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.02.04-06.33.38:511][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.02.04-06.33.38:512][  0]LogInit: Using OS detected language (en-US).
[2021.02.04-06.33.38:512][  0]LogInit: Using OS detected locale (en-US).
[2021.02.04-06.33.38:514][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2021.02.04-06.33.38:702][  0]LogInit: Setting process to per monitor DPI aware
[2021.02.04-06.33.38:730][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.02.04-06.33.38:768][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.02.04-06.33.38:768][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.02.04-06.33.39:132][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.02.04-06.33.39:132][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.02.04-06.33.39:132][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.02.04-06.33.39:132][  0]LogD3D11RHI: D3D11 adapters:
[2021.02.04-06.33.39:271][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
[2021.02.04-06.33.39:271][  0]LogD3D11RHI:       4043/0/8139 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.02.04-06.33.39:275][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.02.04-06.33.39:275][  0]LogD3D11RHI:       0/0/8139 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.02.04-06.33.39:275][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.02.04-06.33.39:284][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.02.04-06.33.39:284][  0]LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
[2021.02.04-06.33.39:284][  0]LogWindows: EnumDisplayDevices:
[2021.02.04-06.33.39:284][  0]LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
[2021.02.04-06.33.39:284][  0]LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2021.02.04-06.33.39:284][  0]LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2021.02.04-06.33.39:285][  0]LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2021.02.04-06.33.39:285][  0]LogWindows: DebugString: FoundDriverCount:4 
[2021.02.04-06.33.39:285][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
[2021.02.04-06.33.39:285][  0]LogD3D11RHI:   Driver Version: 461.09 (internal:27.21.14.6109, unified:461.09)
[2021.02.04-06.33.39:285][  0]LogD3D11RHI:      Driver Date: 12-31-2020
[2021.02.04-06.33.39:285][  0]LogRHI: Texture pool is 2830 MB (70% of 4043 MB)
[2021.02.04-06.33.39:374][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.02.04-06.33.39:374][  0]LogD3D11RHI: Async texture creation enabled
[2021.02.04-06.33.39:374][  0]LogD3D11RHI: Array index from any shader is supported
[2021.02.04-06.33.39:393][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.02.04-06.33.39:396][  0]LogRHI: GeForceNow SDK initialized: 1
[2021.02.04-06.33.39:763][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.02.04-06.33.39:788][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.02.04-06.33.39:788][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.02.04-06.33.39:788][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.02.04-06.33.39:788][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.02.04-06.33.39:788][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.02.04-06.33.39:788][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.02.04-06.33.39:788][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.02.04-06.33.39:788][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.02.04-06.33.39:788][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.02.04-06.33.39:788][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.02.04-06.33.39:823][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.02.04-06.33.39:823][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.02.04-06.33.39:834][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.02.04-06.33.39:843][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.02.04-06.33.39:852][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.02.04-06.33.39:862][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.02.04-06.33.39:871][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.02.04-06.33.39:881][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.02.04-06.33.39:890][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.02.04-06.33.39:942][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.02.04-06.33.39:942][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.02.04-06.33.39:953][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.02.04-06.33.39:966][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.02.04-06.33.39:977][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.02.04-06.33.39:988][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.02.04-06.33.40:023][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.02.04-06.33.40:023][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.02.04-06.33.40:033][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.02.04-06.33.40:044][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.02.04-06.33.40:055][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.02.04-06.33.40:065][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.02.04-06.33.40:065][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.02.04-06.33.40:076][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.02.04-06.33.40:164][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.02.04-06.33.40:164][  0]LogShaderCompilers: Guid format shader working directory is -3 characters bigger than the processId version (C:/Users/Tyler/Documents/Unreal Projects/backspin/Intermediate/Shaders/WorkingDirectory/4348/).
[2021.02.04-06.33.40:164][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tyler/AppData/Local/Temp/UnrealShaderWorkingDir/C3B195ED41BB700CD14084B7F97FEE36/'.
[2021.02.04-06.33.40:165][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.02.04-06.33.40:165][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.02.04-06.33.41:125][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.02.04-06.33.41:184][  0]LogDerivedDataCache: Loaded boot cache 0.06s 80MB C:/Users/Tyler/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2021.02.04-06.33.41:184][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Tyler/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
[2021.02.04-06.33.41:184][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file C:/Users/Tyler/Documents/Unreal Projects/backspin/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.02.04-06.33.41:184][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.02.04-06.33.41:184][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file C:/Users/Tyler/Documents/Unreal Projects/backspin/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.02.04-06.33.41:184][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.02.04-06.33.41:197][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.02.04-06.33.41:197][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.02.04-06.33.41:197][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.02.04-06.33.41:284][  0]LogDerivedDataCache: Speed tests for C:/Users/Tyler/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.09 seconds
[2021.02.04-06.33.41:284][  0]LogDerivedDataCache: Display: Performance to C:/Users/Tyler/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=1013.28MBs, RandomWriteSpeed=10.91MBs. Assigned SpeedClass 'Local'
[2021.02.04-06.33.41:285][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Tyler/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.02.04-06.33.41:286][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.02.04-06.33.41:286][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.02.04-06.33.41:366][  0]LogSlate: Using FreeType 2.10.0
[2021.02.04-06.33.41:367][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.02.04-06.33.41:415][  0]LogAssetRegistry: FAssetRegistry took 0.0034 seconds to start up
[2021.02.04-06.33.41:972][  0]LogPackageName: Warning: Asset path "JW_FlameDungeon.FX.SM_FX_Embers" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.41:972][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.41:972][  0]LogPackageName: Warning: Asset path "JW_FlameDungeon.FX.SM_FogPlane02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.41:972][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.41:972][  0]LogInit: Selected Device Profile: [Windows]
[2021.02.04-06.33.41:972][  0]LogInit: Active device profile: [000001686F52B400][0000016873AB2040 49] Windows
[2021.02.04-06.33.41:972][  0]LogInit: Profiles: [000001686F52B400][0000016873AB2040 49] Windows, [0000016873538D00][000001686F7DA040 49] WindowsNoEditor, [000001686F528D00][00000168739C6040 49] WindowsServer, [000001687353AF00][0000016873AB0080 49] WindowsClient, [000001686F52AE00][00000168739AA040 49] IOS, [0000016873539200][00000168739C4080 49] iPadAir, [000001686F529200][00000168733AF680 49] iPadAir2, [0000016873DE2200][00000168739D8080 49] IPadPro, [0000016873DE2300][00000168727838C0 49] iPadAir3, [000001686F52AB00][0000016871FE7A00 49] iPadAir4, [0000016873DE1100][00000168739A8080 49] iPadMini2, [000001686F529800][000001687200BCC0 49] iPadMini3, [0000016873DE3900][000001686F64E040 49] iPadMini4, [000001686F52B800][0000016872D122C0 49] iPadMini5, [000001687353AD00][00000168743AA040 49] iPhone6, [000001687353BF00][00000168743A8080 49] iPodTouch6, [0000016873DE1300][000001687438E040 49] iPhone7, [0000016873DE1900][0000016872D24800 49] iPodTouch7, [0000016873538F00][000001686F64C080 49] iPhone5S, [0000016873DE3C00][00000168739DA040 49] iPhone6Plus, [000001687353A200][00000168739FA040 49] iPhone6S, [0000016873DE0A00][000001687438C080 49] iPhone6SPlus, [000001687353BC00][0000016873A26040 49] iPhone7Plus, [0000016873DE1700][00000168739F8080 49] iPhoneSE, [000001687353A900][0000016873ED6040 49] iPhone8, [0000016873DE0E00][0000016873A24080 49] iPhone8Plus, [000001687353A100][00000168738B6040 49] iPhoneX, [0000016873DE0700][0000016873ED4080 49] iPhoneXS, [0000016873539000][0000016873AF2040 49] iPhoneXSMax, [0000016873DE1400][00000168738B4080 49] iPhoneXR, [0000016873539300][0000016872D21800 49] iPhone11, [0000016873DE1E00][0000016872D17940 49] iPhone11Pro, [000001687353A400][0000016872D65A80 49] iPhone11ProMax, [0000016873DE3800][0000016872D6DC00 49] iPhoneSE2, [000001687353BA00][0000016872D700C0 49] iPhone12Mini, [0000016873DE3F00][0000016872D74240 49] iPhone12, [000001687353BE00][0000016872D783C0 49] iPhone12Pro, [0000016873DE2900][0000016872D7C540 49] iPhone12ProMax, [000001687353A600][0000016873802040 49] iPadPro105, [0000016873DE0300][0000016873AF0080 49] iPadPro129, [000001687353B000][0000016873C32040 49] iPadPro97, [0000016873DE2A00][0000016873800080 49] iPadPro2_129, [0000016873538300][0000016873C1E040 49] iPad5, [0000016873DE2400][0000016873C30080 49] iPad6, [000001687353B300][0000016872D80E40 49] iPad7, [0000016873DE3100][0000016872DE6FC0 49] iPad8, [000001687353A500][0000016873882040 49] iPadPro11, [0000016873DE0D00][0000016872D69280 49] iPadPro2_11, [000001687353B500][0000016873C1C080 49] iPadPro3_129, [0000016873DE2500][0000016872DEB540 49] iPadPro4_129, [0000016873539D00][0000016873C0E040 49] AppleTV, [0000016873DE2F00][0000016873880080 49] AppleTV4K, [000001687353A300][0000016873836040 49] TVOS, [0000016873DE3200][0000016873C0C080 49] Mac, [0000016873539800][000001686F67A040 49] MacClient, [0000016873DE1D00][0000016873834080 49] MacNoEditor, [000001686F528900][0000016873782040 49] MacServer, [0000016873538700][000001686F678080 49] Linux, [000001686F529E00][0000016873A46040 49] LinuxNoEditor, [0000016873538600][0000016872DF2400 49] LinuxAArch64NoEditor, [000001686F528400][0000016873780080 49] LinuxClient, [000001687353A700][0000016872DEE6C0 49] LinuxAArch64Client, [000001686F528800][00000168738A2040 49] LinuxServer, [000001687353B400][0000016872DF6980 49] LinuxAArch64Server, [000001686F52B500][0000016873A44080 49] Android, [0000016873539A00][000001687376A040 49] Android_Low, [000001686F52A600][00000168738A0080 49] Android_Mid, [0000016873539900][0000016873BEA040 49] Android_High, [000001686F528E00][0000016873768080 49] Android_Default, [000001687353B600][000001686F652040 49] Android_Adreno4xx, [000001686F528B00][0000016872DFF280 49] Android_Adreno5xx_Low, [000001687353AE00][0000016873BE8080 49] Android_Adreno5xx, [000001686F529F00][0000016873812040 49] Android_Adreno6xx, [0000016873538A00][0000016872E03680 49] Android_Adreno6xx_Vulkan, [0000016873DE2E00][000001686F650080 49] Android_Mali_T6xx, [000001686F528A00][0000016873FAE040 49] Android_Mali_T7xx, [0000016873DE2C00][0000016873810080 49] Android_Mali_T8xx, [000001686F529A00][000001686F65E040 49] Android_Mali_G71, [0000016873DE1500][0000016873FAC080 49] Android_Mali_G72, [000001686F52A200][0000016872E07D00 49] Android_Mali_G72_Vulkan, [0000016873DE0F00][0000016872E0A1C0 49] Android_Mali_G76, [000001686F52B000][0000016872E0E340 49] Android_Mali_G76_Vulkan, [0000016873538200][0000016872E124C0 49] Android_Mali_G77, [000001686F52B700][0000016872E16640 49] Android_Mali_G77_Vulkan, [0000016873539700][0000016872E1A7C0 49] Android_Vulkan_SM5, [000001686F52A700][0000016872E1E940 49] Android_PowerVR_G6xxx, [0000016873538E00][0000016872E22AC0 49] Android_PowerVR_GT7xxx, [000001686F529500][0000016872E26C40 49] Android_PowerVR_GE8xxx, [000001687353AB00][0000016872E2ADC0 49] Android_PowerVR_GM9xxx, [000001686F52A400][0000016872E2EF40 49] Android_PowerVR_GM9xxx_Vulkan, [000001687353A000][00000168737DA040 49] Android_TegraK1, [000001686F52A300][0000016872DFB200 49] Android_Unknown_Vulkan, [000001687353B900][000001686F65C080 49] Lumin, [000001686F529C00][0000016872E334C0 49] Lumin_Desktop, [000001687353B100][0000016872E3B640 49] HoloLens, 
[2021.02.04-06.33.42:097][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.02.04-06.33.42:097][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.02.04-06.33.42:097][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.02.04-06.33.42:097][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.02.04-06.33.42:097][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.02.04-06.33.42:130][  0]LogNetVersion: backspin 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 397832210)
[2021.02.04-06.33.42:855][  0]LogPackageName: SearchForPackageOnDisk took   0.472s, but failed to resolve JW_FlameDungeon.
[2021.02.04-06.33.42:855][  0]LogPackageName: Warning: Asset path "JW_FlameDungeon.FX.SM_FX_Embers" could not be resolved.
[2021.02.04-06.33.42:855][  0]LogPackageName: SearchForPackageOnDisk took   0.473s, but failed to resolve JW_FlameDungeon.
[2021.02.04-06.33.42:855][  0]LogPackageName: Warning: Asset path "JW_FlameDungeon.FX.SM_FogPlane02" could not be resolved.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "StaticMesh'FX_Meshes_IB.SM_Debris_Box_RadialFull'" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.42:856][  0]LogPackageName: SearchForPackageOnDisk took   0.490s, but failed to resolve StaticMesh'FX_Meshes_IB.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "StaticMesh'FX_Meshes_IB.SM_Debris_Box_RadialFull'" could not be resolved.
[2021.02.04-06.33.42:856][  0]LogPackageName: SearchForPackageOnDisk took   0.496s, but failed to resolve JW_Ice_Mountain.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" could not be resolved.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "FX_Meshes.UI.SM_SelectionMesh_01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "FX_Meshes.UI.SM_SelectionMesh_01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "'FX_Ambient.Meshes.SM_Bats'" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "CastleEffects.TouchToMoveArrow" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "StaticMesh'FX_Meshes.Fire.SM_Dungeon_Pipes_Lava01_Cool'" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Asset path "FX_Test_LAN.Meshes.SM_IceWall01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.42:856][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.42:856][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.02.04-06.33.42:943][  0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.086267 seconds
[2021.02.04-06.33.42:951][  0]LogUObjectArray: 16830 objects as part of root set at end of initial load.
[2021.02.04-06.33.42:951][  0]LogUObjectAllocator: 4209472 out of 0 bytes used by permanent object pool.
[2021.02.04-06.33.42:951][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.02.04-06.33.43:431][  0]LogPackageName: SearchForPackageOnDisk took   0.565s, but failed to resolve FX_Meshes.
[2021.02.04-06.33.43:431][  0]LogPackageName: Warning: Asset path "FX_Meshes.UI.SM_SelectionMesh_01" could not be resolved.
[2021.02.04-06.33.43:431][  0]LogPackageName: SearchForPackageOnDisk took   0.574s to resolve m_FogSheet_02.
[2021.02.04-06.33.43:431][  0]LogPackageName: SearchForPackageOnDisk took   0.609s, but failed to resolve FX_Meshes.
[2021.02.04-06.33.43:431][  0]LogPackageName: Warning: Asset path "FX_Meshes.UI.SM_SelectionMesh_01" could not be resolved.
[2021.02.04-06.33.43:431][  0]LogPackageName: SearchForPackageOnDisk took   0.625s, but failed to resolve StaticMesh'FX_Meshes.
[2021.02.04-06.33.43:431][  0]LogPackageName: Warning: Asset path "StaticMesh'FX_Meshes.Fire.SM_Dungeon_Pipes_Lava01_Cool'" could not be resolved.
[2021.02.04-06.33.43:431][  0]LogPackageName: SearchForPackageOnDisk took   0.628s, but failed to resolve CastleEffects.
[2021.02.04-06.33.43:431][  0]LogPackageName: Warning: Asset path "CastleEffects.TouchToMoveArrow" could not be resolved.
[2021.02.04-06.33.43:431][  0]LogPackageName: SearchForPackageOnDisk took   0.624s, but failed to resolve FX_Test_LAN.
[2021.02.04-06.33.43:431][  0]LogPackageName: Warning: Asset path "FX_Test_LAN.Meshes.SM_IceWall01" could not be resolved.
[2021.02.04-06.33.43:431][  0]LogPackageName: SearchForPackageOnDisk took   0.638s, but failed to resolve 'FX_Ambient.
[2021.02.04-06.33.43:431][  0]LogPackageName: Warning: Asset path "'FX_Ambient.Meshes.SM_Bats'" could not be resolved.
[2021.02.04-06.33.43:431][  0]LogPackageName: Warning: Asset path "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.43:431][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.43:431][  0]LogPackageName: Warning: Asset path "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.43:432][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.43:432][  0]LogPackageName: Warning: Asset path "m_FogSheet_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.43:432][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.43:432][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.02.04-06.33.43:436][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.02.04-06.33.43:610][  0]SourceControl: Source control is disabled
[2021.02.04-06.33.43:610][  0]SourceControl: Source control is disabled
[2021.02.04-06.33.43:630][  0]LogUProjectInfo: Found projects:
[2021.02.04-06.33.43:815][  0]LogPackageName: SearchForPackageOnDisk took   0.411s to resolve m_FogSheet_02.
[2021.02.04-06.33.43:815][  0]LogPackageName: SearchForPackageOnDisk took   0.423s to resolve m_FogSheet_02.
[2021.02.04-06.33.43:815][  0]LogPackageName: SearchForPackageOnDisk took   0.423s to resolve m_FogSheet_02.
[2021.02.04-06.33.43:815][  0]LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.43:815][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.43:815][  0]LogPackageName: Warning: Asset path "S_Survival_CA_Chicken_02.SM.S_Survival_CA_Chicken_02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.43:815][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.43:815][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.02.04-06.33.43:836][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.02.04-06.33.43:836][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.02.04-06.33.43:886][  0]LogCollectionManager: Loaded 0 collections in 0.001786 seconds
[2021.02.04-06.33.43:910][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tyler/Documents/Unreal Projects/backspin/Saved/Collections/' took 0.00s
[2021.02.04-06.33.43:910][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tyler/Documents/Unreal Projects/backspin/Content/Developers/Tyler/Collections/' took 0.00s
[2021.02.04-06.33.43:910][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tyler/Documents/Unreal Projects/backspin/Content/Collections/' took 0.00s
[2021.02.04-06.33.43:910][  0]LogOcInput: OculusInput pre-init called
[2021.02.04-06.33.43:922][  0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
[2021.02.04-06.33.43:922][  0]LogWindows: File 'OVRPlugin.dll' does not exist
[2021.02.04-06.33.43:974][  0]LogEngine: Initializing Engine...
[2021.02.04-06.33.43:975][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.02.04-06.33.43:975][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.02.04-06.33.43:976][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.001 s
[2021.02.04-06.33.44:105][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.02.04-06.33.44:113][  0]LogAIModule: Creating AISystem for world Untitled
[2021.02.04-06.33.44:128][  0]LogAudio: Display: Initializing Audio Device Manager...
[2021.02.04-06.33.44:132][  0]LogAudio: Display: Audio Device Manager Initialized
[2021.02.04-06.33.44:132][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2021.02.04-06.33.44:132][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.02.04-06.33.44:132][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.02.04-06.33.44:132][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.02.04-06.33.44:132][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.02.04-06.33.44:132][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.02.04-06.33.44:132][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.02.04-06.33.44:132][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.02.04-06.33.44:132][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.02.04-06.33.44:133][  0]LogAudio: Display: Using built-in audio occlusion.
[2021.02.04-06.33.44:133][  0]LogAudioMixer: Display: Initializing audio mixer.
[2021.02.04-06.33.44:147][  0]LogPackageName: SearchForPackageOnDisk took   0.396s to resolve S_Survival_CA_Chicken_02.
[2021.02.04-06.33.44:147][  0]LogAudioMixer: Display: 0: FrontLeft
[2021.02.04-06.33.44:147][  0]LogAudioMixer: Display: 1: FrontRight
[2021.02.04-06.33.44:203][  0]LogPackageName: SearchForPackageOnDisk took   0.435s, but failed to resolve JW_Ice_Mountain.
[2021.02.04-06.33.44:203][  0]LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" could not be resolved.
[2021.02.04-06.33.44:203][  0]LogPackageName: Warning: Asset path "Env_ALL_Artifacts.Mesh.Env_ALL_Terminus001" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.44:203][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.44:203][  0]LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2021.02.04-06.33.44:203][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.02.04-06.33.44:203][  0]LogAudioMixer: Display: Using Audio Device Speakers (Realtek High Definition Audio)
[2021.02.04-06.33.44:204][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.02.04-06.33.44:207][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.02.04-06.33.44:207][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.02.04-06.33.44:208][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.02.04-06.33.44:208][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.02.04-06.33.44:208][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.02.04-06.33.44:209][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.02.04-06.33.44:209][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.02.04-06.33.44:209][  0]LogInit: FAudioDevice initialized.
[2021.02.04-06.33.44:209][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.02.04-06.33.44:209][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.02.04-06.33.44:258][  0]LogDerivedDataCache: Saved boot cache 0.05s 80MB C:/Users/Tyler/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2021.02.04-06.33.44:267][  0]LogInit: Texture streaming: Enabled
[2021.02.04-06.33.44:279][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.1-15228867+++UE4+Release-4.26
[2021.02.04-06.33.44:283][  0]LogEngineSessionManager: EngineSessionManager initialized
[2021.02.04-06.33.44:283][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2021.02.04-06.33.44:286][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2021.02.04-06.33.44:350][  0]LogInit: Transaction tracking system initialized
[2021.02.04-06.33.44:373][  0]BlueprintLog: New page: Editor Load
[2021.02.04-06.33.44:445][  0]LocalizationService: Localization service is disabled
[2021.02.04-06.33.44:473][  0]TimingProfiler: Initialize
[2021.02.04-06.33.44:473][  0]TimingProfiler: OnSessionChanged
[2021.02.04-06.33.44:473][  0]LoadingProfiler: Initialize
[2021.02.04-06.33.44:473][  0]LoadingProfiler: OnSessionChanged
[2021.02.04-06.33.44:473][  0]NetworkingProfiler: Initialize
[2021.02.04-06.33.44:473][  0]NetworkingProfiler: OnSessionChanged
[2021.02.04-06.33.44:473][  0]MemoryProfiler: Initialize
[2021.02.04-06.33.44:473][  0]MemoryProfiler: OnSessionChanged
[2021.02.04-06.33.44:478][  0]LogClass: Warning: In asset 'None', there is an enum property of type 'EIOSVersion' with an invalid value of 'IOS_11'
[2021.02.04-06.33.44:478][  0]LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_11
[2021.02.04-06.33.44:623][  0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.02.04-06.33.44:623][  0]LogCook: Display: Mobile HDR setting 1
[2021.02.04-06.33.44:835][  0]LogPackageName: SearchForPackageOnDisk took   0.451s, but failed to resolve JW_Ice_Mountain.
[2021.02.04-06.33.44:835][  0]LogPackageName: Warning: Asset path "JW_Ice_Mountain.Mesh.SM_SnowBoulder" could not be resolved.
[2021.02.04-06.33.44:835][  0]LogPackageName: SearchForPackageOnDisk took   0.459s, but failed to resolve Env_ALL_Artifacts.
[2021.02.04-06.33.44:835][  0]LogPackageName: Warning: Asset path "Env_ALL_Artifacts.Mesh.Env_ALL_Terminus001" could not be resolved.
[2021.02.04-06.33.44:835][  0]LogAssetRegistry: Display: Multiple files exist with the same package name /Game/Planet_Creator_1/Maps/Example_1 but different extensions (uasset and umap). This is invalid and will cause errors; merge or rename or delete one of the files.
[2021.02.04-06.33.44:835][  0]LogAssetRegistry: Error: Package C:/Users/Tyler/Documents/Unreal Projects/backspin/Content/RollingBP/Materials/Post/bs_PostProcess_NoToneMapper.uasset has malformed tag
[2021.02.04-06.33.45:090][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Tyler/Documents/Unreal Projects/backspin/Content/' took 0.30s
[2021.02.04-06.33.45:098][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.02.04-06.33.45:379][  0]LogUnrealEdMisc: Loading editor; pre map load, took 8.344
[2021.02.04-06.33.45:379][  0]Cmd: MAP LOAD FILE="C:/Users/Tyler/Documents/Unreal Projects/backspin/Content/RollingBP/Levels/bsLevel_MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.02.04-06.33.45:380][  0]LightingResults: New page: Lighting Build
[2021.02.04-06.33.45:381][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.02.04-06.33.45:382][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.02.04-06.33.45:382][  0]MapCheck: New page: Map Check
[2021.02.04-06.33.45:382][  0]LightingResults: New page: Lighting Build
[2021.02.04-06.33.45:395][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.89ms
[2021.02.04-06.33.46:065][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\UI\HUD\bsHUD_Button.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:065][  0]LoadErrors: Failed to load /Game/RollingBP/Blueprints/Stats/bsGame_StatsData.bsGame_StatsData Referenced by bsBall_Player_C
[2021.02.04-06.33.46:066][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\UI\HUD\bsHUD_Button.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:066][  0]LoadErrors: Failed to load /Game/RollingBP/Blueprints/Stats/bsGame_StatsData.bsGame_StatsData Referenced by bsBall_Player_C
[2021.02.04-06.33.46:072][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\UI\HUD\bsHUD_Button.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:072][  0]LoadErrors: Failed to load /Game/RollingBP/Blueprints/Stats/bsGame_StatsData.bsGame_StatsData Referenced by bsBall_Player_C
[2021.02.04-06.33.46:143][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\LevelActors\bsLevelInfo.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:143][  0]LoadErrors: Failed to load /Game/RollingBP/Blueprints/Stats/bsGame_StatsData.bsGame_StatsData Referenced by bsBall_Player_C
[2021.02.04-06.33.46:151][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\LevelActors\bsLevelInfo.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:151][  0]LoadErrors: Failed to load /Game/RollingBP/Blueprints/Stats/bsGame_StatsData.bsGame_StatsData Referenced by bsBall_Player_C
[2021.02.04-06.33.46:284][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\UI\HUD\bsHUD_AbilityButton.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:284][  0]LoadErrors: Failed to load /Script/EditorScriptingUtilities.EScriptingCollisionShapeType Referenced by bsHUD_Button_C
[2021.02.04-06.33.46:429][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\PlayerAbilities\bsAbility_IonCannon\bsAbility_IonCannon.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:429][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\PlayerAbilities\bsAbility_IonCannon\bsAbility_IonCannon.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:430][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\PlayerAbilities\bsAbility_IonCannon\bsAbility_IonCannon.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:430][  0]LoadErrors: Failed to load /Script/EditorScriptingUtilities.EScriptingCollisionShapeType Referenced by bsHUD_Button
[2021.02.04-06.33.46:431][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\PlayerAbilities\bsAbility_IonCannon\bsAbility_IonCannon.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:431][  0]LoadErrors: Failed to load /Script/EditorScriptingUtilities.EScriptingCollisionShapeType Referenced by K2Node_SwitchEnum_1
[2021.02.04-06.33.46:431][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\PlayerAbilities\bsAbility_IonCannon\bsAbility_IonCannon.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:431][  0]LoadErrors: Failed to load /Script/EditorScriptingUtilities.EScriptingCollisionShapeType Referenced by K2Node_SwitchEnum_1
[2021.02.04-06.33.46:432][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\PlayerAbilities\bsAbility_IonCannon\bsAbility_IonCannon.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:432][  0]LoadErrors: Failed to load /Script/EditorScriptingUtilities.EScriptingCollisionShapeType Referenced by K2Node_VariableGet_5
[2021.02.04-06.33.46:634][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\PlayerAbilities\bsAbility_Turret\bsAbility_Turret.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:634][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\PlayerAbilities\bsAbility_Turret\bsAbility_Turret.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:645][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\PlayerAbilities\bsAbility_Turret\bsAbility_Turret.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:645][  0]LoadErrors: Failed to load /Script/EditorScriptingUtilities.EScriptingCollisionShapeType Referenced by K2Node_SpawnActorFromClass_1
[2021.02.04-06.33.46:645][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\PlayerAbilities\bsAbility_Turret\bsAbility_Turret.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.46:645][  0]LoadErrors: Failed to load /Script/EditorScriptingUtilities.EScriptingCollisionShapeType Referenced by K2Node_SpawnActorFromClass_2
[2021.02.04-06.33.47:254][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\UI\Buttons\bsInGame_Icon_ActiveRing.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.47:255][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\UI\Buttons\bsInGame_Icon_ActiveRing.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.47:307][  0]LogLinker: Warning: [AssetLog] C:\Users\Tyler\Documents\Unreal Projects\backspin\Content\RollingBP\Blueprints\UI\Buttons\bsInGame_Icon_ActiveRing.uasset: Failed to load '/Script/EditorScriptingUtilities': Can't find file.
[2021.02.04-06.33.47:307][  0]LoadErrors: Failed to load /Script/EditorScriptingUtilities.EScriptingCollisionShapeType Referenced by K2Node_SpawnActorFromClass_0
[2021.02.04-06.33.47:861][  0]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2021.02.04-06.33.47:862][  0]LogWindows: Windows GetLastError: The operation completed successfully. (0)