Im interested in how to convert standard polygon model to voxel model.
In order to have destruction and physics aplied to them.
I’m thinking of makn the whole voxelated level destructable.
![]()
Im interested in how to convert standard polygon model to voxel model.
In order to have destruction and physics aplied to them.
I’m thinking of makn the whole voxelated level destructable.
![]()
did you ever find an answer to your question? ![]()
I am looking for an answer as well. Can anyone direct anywhere?