Dear Friends at Epic,
I am trying to utilize:
KismetStringLibrary.h which is in EngineClasses.h
FString TheFString = "232.122";
int32 MyFancyNewInt32 = UKismetStringLibrary::Conv_StringToInt(TheFString);
When I try to use it I get a compile error:
I tried including several different headers:
#include "EngineClasses.h"
#include "EngineKismetLibraryClasses.h"
#include "KismetStringLibrary.h"
But I still get this linker error:
1>Module.VictoryGame.cpp.obj : error LNK2019: unresolved external symbol "public: static int __cdecl UKismetStringLibrary::Conv_StringToInt(class FString const &)" (?Conv_StringToInt@UKismetStringLibrary@@SAHAEBVFString@@@Z) referenced in function "public: void __cdecl USagResponse::ParseServerArray(class TArray &)" (?ParseServerArray@USagResponse@@QEAAXAEAV?$TArray@UFServer@@VFDefaultAllocator@@@@@Z)
1>E:\RocketVictory\VictoryGame\Binaries\Win64\RocketEditor-VictoryGame.dll : fatal error LNK1120: 1 unresolved externals
Any ideas?
Is there an easier to access function to convert a FString to an int32 ?
Thanks so much!
Rama