Hello!
So, when I try to build my project using my source built 4.8, I get the following error: 24>C:\Users<user>\Desktop\YpsilonEngine48\UnrealEngine-release\Engine\Source\Runtime\Engine\Classes\GameFramework/OnlineReplStructs.h(8): fatal error C1081: ‘c:\users<user>\desktop\ypsilonengine48\unrealengine-release\engine\plugins\runtime\exampledeviceprofileselector\intermediate\build\win64\projectypsilonserver\development\exampledeviceprofileselector\Runtime\Online\OnlineSubsystem\Public\OnlineSubsystemTypes.h’: file name too long
Now, the build still continues, and ends with 1 succeeded, one failed. When I try to launch, I get the following error message. It is partially in Finnish, because I can’t find any way to change it, which is really infuriating -I love translating error messages… -_-
Proseduurin aloituskohtaa (~the beginning of a/the procedure) ?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?STBaseDelegate@PEAVUObjectBase@@VFDefaultAllocator@@@@SSSV@@XZ ei löydy dynaamisesti linkitettävästä kirjastosta (~is not found in the directory that is supposed to be linked) UE4Editor-Core.dll
Now, not sure if this is the right place for the post, but there is not a very clear section for converting projects, and as mine is built from source (to get dedicated server running), I hope you wizards that live in this section will know how to help
Thanks!