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Converting from Maya coordinates to Unreal?

Hey all,

I know that when using FBX Unreal takes care of this, but I have to write code that does it manually, and was wondering if anyone out there knows the correct transformations to make this happen?

Just thought I would ask while I continue trying to figure it out on my own. I tried to find how Unreal does it in the code, but it looks like UE doesn’t, but instead asks the FBX library to do it.