Converting Datasmith Import to Destructible Mesh

So, I added the APEX plugin to UE4 to be able to create destructible mesh. To convert a Datasmith import (in this case, a jet dragster) to destructible mesh, i basically selected all descendents of the datasmith import, converted them all into a skeletal mesh (all at once so its still the same geometry as the datasmith import). I then right click, click convert to destructible mesh, and all is happy and well. It works, all except I would like this object to break into specific chunks, not just autogenerated chunks. I want the dragster to break up panel by panel, part by part, instead of just into random chunks if that makes sense. Is there anyway to make the dragster break into the geometry that was present in the initial datasmith import (Siemiens NX file). Thank you!

Hello,

I see Apex is deprecated and you should probably look more at the Chaos pipeline

It seems there are more features to help you define how to break the meshes.

The fracture generation uses the meshes information, I am worried if you do a merge of mesh you will lose original parts organisation.

Thanks for the response! I have UE4.27 installed, and I have all required chaos plugins enabled, but fracture still does not come up under modes. Do you have any solutions for this? Do I still have to download source code and edit it for chaos to work like 4.26 and before requires?
These are the plugins I have installed in 4.27.

Hello,
Chaos should become default physic engine in UE5, for now you will have to build from source or you can also download the 4.27-Chaos version from launcher.

Cool! Do you have any suggestions on how to fracture based on import geometry using Chaos. All I see is the 6 options below, which provides more options than Apex, but still not exactly what Iā€™m looking for.
image

I figured out how to do it! Now I just need to figure out how to make the pieces float in place. Another post probably coming soon lol

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