In persona, when you click a bone you can see its transforms. These are either relative the bones parent, or relative the root (which confusingly is called world transform there). What I want to do is get those transforms, and convert them into component space.
I know how to convert an actual world transform into component space with the inverse transform location node, but I can’t seem to find a way of converting this bone data. I made it into a transform and tried adding the location vector to the actor world location vector, and it kind of worked but the transform didn’t follow the actor rotation, so I combined the rotators but to no avail since the transform seems to only rotate around itself. I just started working with these conversions so can somebody please help me?
Thanks in advance!