Hello, My character mesh uses the Ue4 default skeleton and I’ve made animations using the Ue5 skeleton. Now how do I retarget my mesh so that it uses the Ue5 skeleton or do the opposite thus making the animation made with ue5 skeleton becomes compatible for the ue4 skeleton. When I use the preincluded IK Retargeter inside ue5 then the animation becomes weird (Since it’s an FP animation the shoulders have been adjusted while animating but after retargeting they come back to their original place).
I have tried so many different things and even tried researching about it on YT but there’s are only opposite results (Like Ue4 anim to Ue5). Any help would be appreciated.