I had a mostly-blueprint project where (not knowing there were blueprint structs) I set up two rather fundamental structs in code and used them in blueprint logic.
Now seeing that you can have blueprint structs and wanting that flexibility, I tried to create new blueprint structs with the same characteristics and delete the old source files, based on the assumption that a node looking for a thing with a name and properties would be happy with another thing with the same name and properties. I was able to manually swap some nodes to begin converting things but unreal got extremely crashy.
Is there any way to just swap a blueprint struct in for one written in C? Or will I have to brave the crashes and wade through my blueprints to replace the old code struct with the new blueprint struct?