Convert Zipline Spline into solid mesh.

I’m trying to create something with spline but things that work in normal Unreal Engine doesn’t seem to bo working in UEFN. Zipline have working spline built into it but I want it to have collision.
Is there a way to convert Zipline into solid model that you can for example walk on?

I don’t think we can walk on a zipline, not too sure.
It may only function or have collision when interacted with.
It does whip about when ridden on,

You can use the spline tool that normally does roads from Landscape Mode. I’ve made some curvy surfaces with it from different models
Make its mesh a cube or a cylinder and you can have a cable thats walkable.

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I created Landscape spline and set it’s Spline mesh as cylinder and it looks perfect. I can walk on it but when I try to ride vehicle on it I just fall through it. I can’t figure it out how to make it solid and have collisions. with vehicles as well.
Edit:
After changing Collision Preset of my Spline mesh to “Vehicle” in Landscape Mode it’s working as intented right now.

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