Hi,
i have a static mesh that represent a single floor, and three differents static meshes that represent differents windows types .
if i construct my level using these assets and build the lighting it work without any problem, message or warning .
now if i make a blueprint from that assets using the toolbar meu option “Convert Selected components to bluprint class”
and i build the lighting, i have this message :
large actor recieve a pre-shadow and will cause an extreme performance hit unless bcastdynamicshadow is set to false
so my questions are :
- what this warning message mean ?
- also the actors that the new BP class was made from are lost, is there a way to roll back?
- what’s the proper way to group a set of meshes to make them reusable as a whole ?
thanks .