Hey guys,is there any way to convert a Relative Rotation to a World Rotation?
I need an actor to rotate specifically using setWorldRotation. The actor HAS to rotate on the yaw axis in World space. But the pitch axis HAS to move in Relative space.
I know how to do this while the Actor is moving. But lets say i freeze the objects rotation somehow and i want the Actor to snap to rotations on the pitch Axis. I cant simply use the get Relative Transform(and split the pins and get the relative rotation) and use it since the Actor’s rotation will pretty much be stuck or Frozen.