I need to convert a rotation information that is stored as quaternion to a rotation. I want to use this function in blueprints. I have alredy created a c++ blueprint function library. But i dont know how to code this. How i code this?
1 Like
// Formula to convert a Quaternion rotation to FRotator
FRotator YourClassHere::BlueprintNodeName(FQuat QuatToConvert)
{
FRotator Rotator = QuatToConvert.Rotator();
return Rotator;
}
Something like this works
1 Like