Convert Project from 5.3 to 5.4 problem

Hey, I´ve tried to Convert some Projects to 5.4 from 5.3.

Now if i try to save the Project i cant save anymore. Everytime i try to save there comes the Box that says i cant save the Build data.

The Other Error is when i want to use the Project Launcher than on Cooking it comes

“LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 33.
LogShaderCompilers: Error: SCW 5 Queued Jobs, Unknown number of processed jobs!
LogShaderCompilers: Error: Job 0 [Single] Failed: M_DynamicMeshComponentVtxColor_c3bca88ead0597ad/Default/FLocalVertexFactory/TBasePassPSFNoLightMapPolicy/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF ‘FLocalVertexFactory’ Type ‘TBasePassPSFNoLightMapPolicy’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
LogShaderCompilers: Error: Job 1 [Single] Failed: HairCardsDefaultMaterial_c5d08c0253ef9946/Default/FHairStrandsVertexFactory/FDeepShadowDomMeshPS/0:/Engine/Private/HairStrands/HairStrandsDeepShadowPS.usf|MainDom VF ‘FHairStrandsVertexFactory’ Type ‘FDeepShadowDomMeshPS’ ‘/Engine/Private/HairStrands/HairStrandsDeepShadowPS.usf’ Entry ‘MainDom’ Permutation 0
LogShaderCompilers: Error: Job 2 [Single] Failed: HairCardsDefaultMaterial_c5d08c0253ef9946/Default/FLocalVertexFactory/TShadowDepthPSPixelShadowDepth_OnePassPointLight/0:/Engine/Private/ShadowDepthPixelShader.usf|Main VF ‘FLocalVertexFactory’ Type ‘TShadowDepthPSPixelShadowDepth_OnePassPointLight’ ‘/Engine/Private/ShadowDepthPixelShader.usf’ Entry ‘Main’ Permutation 0
LogShaderCompilers: Error: Job 3: Pipeline DepthPipeline
LogShaderCompilers: Error: PipelineJob 0 Failed: HairCardsDefaultMaterial_c5d08c0253ef9946/Default/DepthPipeline/FHairCardsVertexFactory/FDepthOnlyPS/0:/Engine/Private/DepthOnlyPixelShader.usf|Main VF ‘FHairCardsVertexFactory’ Type ‘FDepthOnlyPS’ ‘/Engine/Private/DepthOnlyPixelShader.usf’ Entry ‘Main’ Permutation 0
LogShaderCompilers: Error: PipelineJob 1 Failed: HairCardsDefaultMaterial_c5d08c0253ef9946/Default/DepthPipeline/FHairCardsVertexFactory/TDepthOnlyVS/0:/Engine/Private/DepthOnlyVertexShader.usf|Main VF ‘FHairCardsVertexFactory’ Type ‘TDepthOnlyVS’ ‘/Engine/Private/DepthOnlyVertexShader.usf’ Entry ‘Main’ Permutation 0
LogShaderCompilers: Error: Job 4: Pipeline DepthPipeline
LogShaderCompilers: Error: PipelineJob 0 Failed: HairCardsDefaultMaterial_c5d08c0253ef9946/Default/DepthPipeline/FLocalVertexFactory/FDepthOnlyPS/0:/Engine/Private/DepthOnlyPixelShader.usf|Main VF ‘FLocalVertexFactory’ Type ‘FDepthOnlyPS’ ‘/Engine/Private/DepthOnlyPixelShader.usf’ Entry ‘Main’ Permutation 0
LogShaderCompilers: Error: PipelineJob 1 Failed: HairCardsDefaultMaterial_c5d08c0253ef9946/Default/DepthPipeline/FLocalVertexFactory/TDepthOnlyVS/0:/Engine/Private/DepthOnlyVertexShader.usf|Main VF ‘FLocalVertexFactory’ Type ‘TDepthOnlyVS’ ‘/Engine/Private/DepthOnlyVertexShader.usf’ Entry ‘Main’ Permutation 0”

The Errors are some time different and are Problems with the Landscape also.

Can someone help me on that ?

Ive tested Packaging on a Fresh new Project and have also Errors

PackagingResults: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 18.
PackagingResults: Error: SCW 1 Queued Jobs, Unknown number of processed jobs!
PackagingResults: Error: Job 0 [Single] Failed: M_DynamicMeshComponentVtxColor_4887c60bd68e874d/Default/FLocalVertexFactory/TBasePassVSFCachedVolumeIndirectLightingPolicy/0:/Engine/Private/BasePassVertexShader.usf|Main VF ‘FLocalVertexFactory’ Type ‘TBasePassVSFCachedVolumeIndirectLightingPolicy’ ‘/Engine/Private/BasePassVertexShader.usf’

Ive tested Packaging on a Fresh new Project and have also Errors

Anyone ? Cant save the Build data on any map

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I managed to solve this after a great deal of failed builds. Set your Shader Cache Size to “Unlimited” in the Nvidia Control Panel in “Manage 3D Settings”. The ‘crash’ appears to be a simple case of limited resources.

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I’m getting the same errors on a fresh new project.

Tried the Shader Cache thing but didn’t work.

I’m starting to think this have something to do with the i9 processors, since i’m running a 14900k.

Did you guys managed to solve this?

@ruigol your suggestion worked for me as well, thanks a lot!
How did you manage to find this solution?

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@rickyviking Over time you pick things up! Generally pc’s are set up for gamers not developers, sometimes your technical environmental needs tweaking :slight_smile: