I have a player animation that was originally authored at 30 FPS, but I need to convert it to 60 FPS while maintaining smooth motion and proper timing in Unreal Engine.
I’ll try import animation with 60 FPS but that do not work for me.
How can I interpolate frames or re-sample the animation properly
There is a way to convert Animation 30 FPS into 60 FPS this directly in animation Blueprint?
@AMiT_Dev
Hi!
I didn’t find anything about this function in ue. Maybe I’m wrong, but the best thing to do is to readjust the k-frames of your animation, considering each second that passes in the timeline as 60 frames, and redo the animation bake setting 60fps in output.
What software are you using to animate?
Then make sure your k-frames are placed to run properly at 60fps, re-bake the animation at 60fps and re-export the fbx to ue. Let me know! ^^ @AMiT_Dev
I noticed that my Blender file runs at 20-25 FPS, which is why Unreal ‘Custom Frame Rate’ option does not work during import. However, I have observed that this option does not work properly unless the baked animation is at least 30 FPS.
I noticed that my Blender file runs at 20-25 FPS, which is why Unreal ‘Custom Frame Rate’ option does not work during import. However, I have observed that this option does not work properly unless the baked animation is at least 30 FPS.