I have one request here, that would help blueprints to be more cleaner, when developer has to deal with much converting stuff… So, the idea is to add a possibility to convert a pin to another type right on a node istead of adding separate node. Just like Make/Brake structures, where you can RMB > Split struct.
You press RMB on a pin, select “Convert to…” and then select the type you want to get.
Well, cannot disagree with you, but I’m not saying to remove convert nodes in editor. Just to add another feature. As you make know, same thing we can do with structures (vectors and transform as well). We can call Make/Break nodes, as well as RMB > Split struct pin right on a node.
Hello, I think this would be a really cool feature. I have entered a feature request. The ticket number is UE-18036 and is is being considered by the Epic Development Team.