Hi, newbie here. Question as above really.
I know you can import the Metahumans rig into Maya with a directx11 shader, how possible/difficult would it be to convert the shader to an Arnold material? I’ve done some poking around in the shader and there are some complexities (eg: the face material fading between different colour/normal maps to accentuate wrinkle) that I wouldn’t even know how to recreate. How possible is it to modify the Metahumans rig to work for an external renderer such as Arnold?
If anyone could shed some light on this situation I’d greatly appreciate it. Thanks.