Convert Maya Particle Instances to UE4

Hey guys,

Thought I’d share a simple script I’ve made, simply converts Maya instanced particles to a skinned mesh ready to be imported into UE4. I use it to bring over my MASH networks into UE

Can download it here. http://www.markserena.com.au/

Let me know if there are any bugs and what not.

Mark

This is my movie, I encountered a problem

I use maya nparticles to mesh and export .abc

Can not import animation information into Matinee for the engine

please help me