Convert LANDSCAPE to blueprint class?

So yea, I guess the only way of solving this for now is to do like UnrealEnterprise said.
Highlight your Landscape → File → Export Selected → Reimport → Edit the mesh → and finally “Use Complex Collision As Simple” to regenerate a precise collision. (or create your own collision into a modeling software for better performances)

And there you have your landscape into a static mesh that you can then convert into a blueprint class.

1 Like