I am making a rotation based on the player acceleration which is a vector. When I compile I get error saying that you cannot convert FVector to rotator any help please?
yourFVector.Rotation()
This will return a FRotator from your FVector.
Same thing the other way to get a vector from a rotator :
yourFRotator.Vector()
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Thank you it worked!!!
Thanks, this is helpful info to know.
Hello,
This is a question from the beta version of the engine. We are marking this answered for tracking purposes. If you are experiencing an issue similar to this please post a new question.
Thank you.