Hey !
I’m trying to do a grass shader using POM and height map based on something I’ve seen on Unity(https://twitter.com/AlvarBer/status/1300352292181422080?s=20&t=H7UJhlyqMwgxIsPZ_x1r-g).
I’ve created a quick noise setup that I haven’t finished yet but I have noticed that the Height map input on the POM node is a T2d. I may need to find a way to convert float to T2d but I didn’t find anything on the web . Does anyone have a clue of how to do it please ??