Who knows how to convert everything selected (static mesh actors, skeletal mesh actors, blueprints, landscapes and so on) into one static mesh that looks exactly as the original actors? I mean preserving the shape of all meshes, materials etc., with just merging and deanimating. I have tried several ways, but they don’t work.
@RecourseDesign, I have also tried. It does not work for blueprint with meshes deformed with curve. In output mesh there is broken texture tiling.
I don’t know if you’ll find anything that will 100% get everything first go - you may need to do things like convert spline meshes to static first.
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