Convert EventTick to a Trigger Event

Hello Guys :slight_smile: Hello Unreal Community :slight_smile:

I’m a VVVV Developer and try to use Unreal for one of your future projects. I’m have a simple problem but can’t find the solution.

I have a Blueprint who ist called every tick via the EventTick event. Now I want to convert this continuous event into a singel event when it reaches a defined condition. So the “Bang!”-String should printed only once and not every tick.

I think its pretty simple but cant find a answer on Google, what should i ask Google for?
Btw Unreal is a pretty impressive an good developed software, I start to fall in love.

You can simply use “Do Once” node

Awesome! Thanks!!!