Hello. I have an enum class ECustomMovements:
UENUM(BlueprintType)
enum class ECustomMovements : uint8 {
GRAPPLING = 0 UMETA(DisplayName = "Grappling"),
OTHER = 255 UMETA(DisplayName = "Other")
};
What I am trying to do is set my movement mode to a custom movement mode, whose second parameter takes a uint8 to denote which custom movement mode I’m switching to:
Player->GetFPCharacterMovement()->SetMovementMode(
EMovementMode::MOVE_Custom, ECustomMovements::GRAPPLING
);
Whenever I try this, I get “cannot convert argument 2 from ‘ECustomMovements’ to ‘uint8’”.
I vaguely remember this working fine about half a year ago. Am I doing something wrong? I want to be able to use the enum in place of a uint8 since this will be used across many classes.