I there ways to convert a BP to static mesh, in a editor widget? I need to add a pivot point and a socket to my StaticMeshActor and the way to do this appears to be to merge it with an other actor that have these set correctly.
However it seems like there no way to call the “covert BP to static mesh” from a editor widget or an actor. (Dataprep has both a ‘join actor’’ and ‘merge actor’ functions… but those are not using the correct pivot, while the convert seems to do what is needed… (Tested this on UE4.26, but I think many would need this for older versions)